algorithmic modeling for Rhino
Hi.
I have a lot of tiles on a surface and I want to randomly give all of them slightly shades of a color.
I found this RhinoScript that let's me select Objects and assign them a colour, so that works when I change the random function.
However, in the render I would like to add a bump map so what I actually want to achieve is to change the diffuse color or assign different materials to the tiles randomly. Is this possible with Grasshopper?
Cheers,
Eirik
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