Grasshopper

algorithmic modeling for Rhino

After spending a very large amount of time attempting to work voronoi into a 3D model I finally have a large amount of curves that represent the lines I want to be a part of my structure. 

I have tried using tsplines and the tspipe command. Which is currently not responding on my computer. 

I was wondering if anyone knows if I could take these existing curves and create a smooth kind of mesh, much like the second image on this thread.

'Exoskeleton'

I attempted using this component before but had no luck. Which is making the deadline for this project very difficult. I feel as if I'm getting stuck and taking steps backwards. 

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The Exoskeleton does not work on Rhino 4 due to some bug in this version.
Try using it on the version 5.

Although, there might be some problems with voronoi cell edges, even in version 5 - as some of them are too small in comparison with the others.

Ahh I see. I'll give it a try in Rhino 5 and see what I get. thank you

Do what Daniel told you.
I was not aware of those additional components he developed.

Exoskeleton is intended more for when you have a load of lines and no connectivity information about them, or they do not form cells or faces. If you do have that connectivity information it will usually be more reliable and efficient to make use of it.

If you have a mesh surface to start with, I would say use WeaverBird's 'picture frame' then 'thicken'

If you have closed cells, as you would from a 3d Voronoi, then use one of the definitions from this thread: http://www.grasshopper3d.com/forum/topics/skeletal-mesh

Otherwise try exoskeleton (in R5), but use the line cleanup and topologizer tool to remove short segments first

(http://www.grasshopper3d.com/profiles/blogs/topologizer-network-cle...)

All I have in the model are large number of curves. So I get an error when I try to use the picture frame component. 

I have taken a look at the skeletal mesh thread a few times and haven't had much luck.

I will keep trying though. 

thank for the help

The exo skeleton with topologizer should work. I have used it before, its a bit fussy sometimes many lines connecting back to 0,0,0 origin but by playing with some settings its usually fixable.


Hi, Michael~ Do you mind to share this definition? I'm really keen on refer settings of Exoskeletion since my one does not work well that I intended. Thanks~ :)

Sorry i usually delete definitions like this unless its something I use alot. Just got to play with the settings.

Thanks for your response~ Michael~

The thing is I really would like to connect attached curve network with combination with topoligizer and exoskeletion, But I have no idea why Toloplogizer definition does not work with these curves.

If you have a second, could you please give me any direction? 

Many thanks~!!!

Attachments:
They need to be straight lines. Usually I explode them all.

And probably should be reconnected through straight line?

Do you mind to kindly show me if it is not a big deal for you as I'm beginner.

Many thanks for your time!! Michael!

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