algorithmic modeling for Rhino
Hey guys, I came across this website that lets you look up and define radiance materials.
Hope you find this useful as well!
http://www.lighting-materials.com/
P.S: i came across this as I was searching for materials to assign to my model. Thought I might as well post it here so someone like me, who is relatively new to the environment finds it useful. I am sure that there are other websites as well
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Hi Nishant,
That is a great resource indeed. Just be careful when you are using materials with specular highlights and roughness. For some reason, even the metallic materials are defined as plastics on that website.
This is fine if the material does not have any specularity and roughness.
For his material the assignment of plastic/metal does not make much difference: http://www.lighting-materials.com/materials/1820
void metal material 0 0 5
0.6373 0.3358 0.2529 0.0000 0.0000
void plastic material 0 0 5
0.6373 0.3358 0.2529 0.0000 0.0000
However, for this material, which is defined as plastic although it is
metallic, it does: http://www.lighting-materials.com/materials/1377
void plastic material 0 0 5
0.3185 0.2855 0.2263 0.1516 0.0000
void metal material 0 0 5
0.3185 0.2855 0.2263 0.1516 0.0000
As the Radiance manual says, "Metal is similar to plastic,
but specular highlights are modified by the material color."...
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