Grasshopper

algorithmic modeling for Rhino

Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.
PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their behaviour in real world environments.

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Comment by Pieter Segeren on June 19, 2013 at 1:48pm

Wooow awesome! I can't believe I missed this one, thanks for making me notice it Christian:)

Comment by Christian Schmidts on June 19, 2013 at 1:43pm

wie geil

Comment by I_M_F [Iker Mugarra Flores] on March 11, 2013 at 4:38am

YEAAAA!!!!!! cant wait.... GREAT WORK  LIKE ALWAYS

Comment by Riccardo La Magna on March 8, 2013 at 6:49am

great!

Comment by Nick Tyrer on March 6, 2013 at 12:03pm

My head hurts thinking about the potential of this!

Comment by taz on March 6, 2013 at 11:35am

Epic!

Comment by Giulio Piacentino on March 5, 2013 at 2:13pm

This is awesome! It will make Grasshopper history.
Btw, the video reminds me of something I have already seen... :)

Comment by David Stasiuk on March 5, 2013 at 1:58pm

wow!

Comment by Luis Fraguada on March 5, 2013 at 12:18pm

Please join forces!

Comment by to] on March 5, 2013 at 12:04pm

Hi Daniel,

it is realtime.....

hope you are fine and you had a nice trip

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