Grasshopper

generative modeling for Rhino

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### Uniform distribution objects on surface18 Replies

Hello AllI am novice in grasshopper. I am looking for a solution to uniform distribution objects on arbitrary surface(terrain for example). It mean distance between each two neighboring should be…Continue

## Latest Activity

"this is an example of uniform distribution of points on the surface. it is made with ZBrush and have a lot of specific problems. this tool very not accurate, unpredictable in use, hard to use, but this is…"
Apr 3, 2012
"If you look again: http://www.youtube.com/watch?v=MQ87Rn5WLo8&feature=related,  on this video the lengths along UV in each directions are equal. It is a special case. It is necessary for you? Generally look my previous post... "
Apr 3, 2012
"cooool. it works! can you analize this sheme http://sac3.blogspot.com/2008/08/grasshopper-sections.html ? maybe you finde how its work"
Apr 3, 2012
"you are wrong read 1st post again: distance between each two neighboring object\points should be equal (approximately, in some range) look at here again: http://www.youtube.com/watch?v=MQ87Rn5WLo8&feature=related and…"
Apr 3, 2012
"How you want to make it on the surface with diferent lengths in UV directions without distorsion the surface? It is impossible in our world, may be in another... "
Apr 3, 2012
"if it's any help, this assures the equal distance just one one direction..."
Apr 3, 2012
"as i understand the problem is not solved here here is decision: http://www.youtube.com/watch?v=MQ87Rn5WLo8&feature=related http://sac3.blogspot.com/2008/08/grasshopper-sections.html but I can not define tools on…"
Apr 2, 2012
Apr 2, 2012
"Unfortunately this is absolutely not what I need. my problem - the Uniform distribution of objects or points on the surface. distance between each two neighboring should be equal. but if…"
Apr 2, 2012
"I hope this is what you are looking for. Basically you need to make a Bounding Box around the object, divide the target surface into Surface Boxes, then distribute the object in the Bounding Box to the Surface Boxes. "
Apr 2, 2012
"or maybe someone know a tool to change mesh topology making the distance between neighboring points uniform?"
Apr 2, 2012
" "
Apr 1, 2012
"Any. squares first"
Apr 1, 2012
"any particular pattern you're looking for? squares/triangles/hexagons?"
Apr 1, 2012
"i mean distance on the surface. but in this case it  almost the same because i will use  very smooth terrain"
Apr 1, 2012
"do you mean direct distance or on the surface?"
Apr 1, 2012

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