Hi all
I find very neat the clustering. And i don't think rhino tabs is the option
In another hand, I absolutely agree with Karthik, vvvv right click is really quick, to see both classifications.( I was about to post it and then I read it)
another…
Hi Richard,
trees are subdivisions of space, where each subdivision volume contains references to particular segments of the actual geometry. We use trees for Pointclouds, Meshes, Curves, Surfaces and BReps in order to quickly discard portions of t…
Hi David
I appreciate your answer. For the moment I have no access to Rhino5.
My aim is to produce a hanging structure net, containing water.
For the form-finding, it's somehow solved.
But actually my interest is the stress driven topology desig…
Hi Enrique,
in OpenNurbs we use MeshTrees to very quickly find a closest point on mesh. You might be able to improve on this because you know that the next closest point is either on the same face as the previous solution, or maybe one of the neigh…
It's working...but I'd need some help over the SDK:
I needed some streamlines over a mesh following the slope.
The problem is that it's really slow, because I'm using a function to find the closest point (among 8000), when I could be doing it sma…
Yes there is. In OnUtil there's a method, ON_MeshGetClosestPoint, which will do what you're looking for. 8000 faces should be fine, but I wouldn't really use this is situations much beyond 20-30,000 faces. After that it may just be better to split u…
Hi all
Is there any function in SDK, or an algorithm to call a closest point on a mesh?
I have about 8000 face mesh, which, if i turn into surfaces (surface by points) and then, join them into a brep, it becomes absolutely unworkable.(crashes)
Th…
Hi All
I've used the first bit of option two again for a quick slope mesh viewer, colouring mesh vertex
actually, what i need is some curves at some threshold slope values.
So I rebuilt the mesh changing the values with the slope values, in order…