"It has a frame buffer component that updates while rendering (it's a 'progressive path tracer').
Currently it's CPU only multithreaded, I'm trying to use GPGPU (Grasshopper purpose GPU) using Cudafy.NET…"
"As a hobby project (not being very original) I started writing a path tracer that renders implicit surfaces using ray marching.
Very simple to code (same concept, but per ray), great for volumetric effects, extremely slow.
Here's a screenshot…"
"You can even make it non-blocking and multithreaded at the same time using a simple parallel.foreach loop. I limited the number of logical processors to be used to half of the available.
In this case the voronoi cells are probably in a different…"
"David's script that Andrew linked to works for me. I think there was an infinite loop in the RunScript code. I modified it a bit so that it calculates something in the background that would take a while (3d voronoi cells from a list of points)…"
"As a practical use of this. Recently I was helping students control ABB robots from GH (using Thibault's HAL plugin). The robot controller can only output multiple digital values (0 or 1). The students wanted to be able to…"