Grasshopper

algorithmic modeling for Rhino

I enclosed attached Guillermo's design proposal and some suggestions:

1.- The spine generation looks fine, although I have added orthogonality of the planes to the curve:

2.- To keep going, now you have to generate a module of code that generates the geometry of the vertebrae and the ribs according to a base plane, and everything as the function of an external factor, such as the height of the rib or the radius of the lamp. I have attached a small example for you:

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Thank you very much Jose!!

I still working and i will show results.

I continue wiht my vertebral column lamp definition.

I have followed the suggestions of Jose. It has been very helpful…but now for get more realism, I need to exchange the cylinders to a rhino´s vertebra model.

I want the size of the vertebra varies along the curve, larger in the center and smaller at the ends.

...I'm going crazy!!!hahahah

(PD: sorry for my English)

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Hi Guillermo,


no problem about the english, we are all beginners here! ;)

Importing such a heavy duty mesh model of a vertebra and bringing it into GH, to further modify it is going to be a painful process of scaling and modifying, which is probably not the point here.

My suggestion is: try to simplify the essentials of the geometry of a vertebra, and try to model it parametrically, always referred to a base plane. It doesn't have to be very exhaustive, just go to the basics, or abstract the shape. It will be even more interesting. As usual: do some sketches of what you want to end up with and the generative process, and go for it!

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