Grasshopper

algorithmic modeling for Rhino

Hi at all,

I would like to create something like in the image, which I attached.
Has anybody an idea how to do this?

Maybe I should start with a voronoi like this:

http://benv2426-jeremiaszsieczko.blogspot.de/2012/04/voronoi-grassh..., but how do I get such a variety of depth.

I hope you guys can help me :)
Thx.

Views: 2509

Attachments:

Replies to This Discussion

no idea guys?

Well, for what it's worth...the image doesn't look like extruded 2D voronoi...I'm not even sure if it's voronoi at all.  But if I was going to try to simulate it that way, I would use a 3D approach.  You could start here: http://www.grasshopper3d.com/forum/topics/skeletal-mesh.  What I would do as an exploration is create a series of points, generate 3D cells, and then strategically delete some elements and faces of them (either by some attractor/proximity rule or by hand).  Then I'd run a skeletal mesh without any subdivisions, make sure that I closed up any holes, maybe with some of Starling's tools for a star mesh from polyline, for example, join and weld the whole thing and then run some weaverbird subdivisions on it.

Thanks for your help.

I've tried, but the result isn't similar enough to the image...

Do you still have some ideas?

Hope you can help me :)

Attachments:

RSS

About

Translate

Search

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service