Grasshopper

algorithmic modeling for Rhino

I´m pretty sure someone has tried this before. So please, if anyone would be so kind to share it with me,I´ll be so thankful about it!
I´m looking for a definition wich contains more or less this steps:

1) Pick a surface.
2) Pick a group of points previosuly determined in a 2d "flat" view.
3) Transport those points to the surface.
4) Make the voronoi 3d tesellation around the surface.

That´s it! Thank you all!
Bye!

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I just posted to the other voronoi post referenced above. If you want a bubble diagram with curves offset a particular distance and filleted corners, I've written the algorithm into my Rhino plug-in. I'll look at whether it can be called from Grasshopper. If it sounds of interest, feel free to get in touch.

Cheers,

Jon
Hi Mickey,

I am trying to do the same thing you are showing. How were you able to generate the curves inside the polygons? As far as removing the corners, did you try to use trim?

Thanks
For anyone searching for this in the future, I've enabled my plugin routine in Grasshopper. You can nominate if you want curves or surfaces.


Example files can be downloaded from my blog http://geometrygym.blogspot.com

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