Grasshopper

algorithmic modeling for Rhino

Projecting image onto broken surface (anamorphic perspective)

hello helpful masses, I was wondering if 'the collective brain' could help with my problem.

 it came about due to the image shown just to explain kind of what i'm going for (studio image)
and i've also created something similar before which was one of the bits of development so far.  

I am planning an installation for a university module, which is based on creating a false perspective of surfaces (i.e. skewed in 3d however looks correct from specified vantage point - co-incidentally  where i'd like the visitor to enter / where  the projector must be (as a slight issue if anyone has any suggestions)
so i've tried to create a surface (a 'perceived screen' (hidden) ) which i've then divided. The sub-surfaces are then scaled (with the projector/viewpoint as centre) to produce a collection of surfaces which appear to be flat (i.e. appear to be the perceived screen)
i had originally planned to map the surface of my image onto the individual panels, however i'm wondering if rhino will realise the cunning game of optics i'm attemtping and if it will in fact just tile the images at the same size all over the various bits, therefore ruining the illusion.
my thoughts are : i've heard that some plugins have bake functions, to bake mid algorithm and then scale the baked surfaces with pixel data intact.
also while typing i was thinking would it be possible to use the scale factor (for scaling the perceived panel to actual panel) be plugged into the scale factor for the image? not sure about how to align / locate the images though.
i had also planned to make the panels more complex howevr i've been using list item to extract each subsurface (i simplified it to keep it easy in these earlyish stages) but is this really the only way ? For the final piece i'd like quite a complex array of panels (is this inevitable if i want to modify panels individually and i'll just end up with a horrible looking GH file?)

that is the main bulk of my questions, for any extra helpful people .....

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as a last issue, i would like to try and render a series of animations moving through (various iterations of ) the model, can rhino render an animation? failing that i'm gonna try 3ds max - i've used it for rendering before but never animation. For any 3ds users - is there a project image function within 3ds max which would save me trying to map the images in rhino?

also i'd like to try making a convex hemisphere shape you would walk into the replicate a dolly shot (so the centre of the image gets larger as the background moves out of shot. any suggestions?

cheers everybody.

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