algorithmic modeling for Rhino
Hi,
Really hoping you can help on here. I have a 5 closed polysurfaces representing different areas of the sole of a shoe.
The objective is to cut hexagonal shapes into each one (some parts of the shoe should have smaller/tighter hexagonals to stiffen the 3d printed part). Aiming to get this done by increasing the geometry in the U+V channels.
The problem, it seems that lunchbox only lets you create geometry out of surfaces, which would be fine, yet the patch function creates control points outside of the surface I am trying to push hexagons onto. So when it comes to using the "Hexagon Cells" function I can't contain the hexgons within the polysurface I am tying to push them onto.
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