algorithmic modeling for Rhino
There's a "feature" in programming called recursion (a Method that does something calls itself until some stop condition is satisfied: used among other cases in fractals etc etc).
This case of yours is a "conditional" recursion if I may use the term ... meaning that the further subdivisions are applied only in pieces that intersect with the rail curve: although easy you'll need code to do it (C# in my case).
A small demo:
In an already existed C# I've added a 5 minutes job > a second C# that "filters" the fractals based on intersection events. Obviously in real-life this "filtering" is done inside the main C#, mind.
Note: the code in the fractal logic used suits specifically some facade tiling project and thus it doesn't match 100% with your goal ... but is enough to give you the gist of the approach.
Note: maybe this is also doable with Anemone but I don't work with native components.
Spend 5 minutes more: this makes rather more sense (recycle the V1A).
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