algorithmic modeling for Rhino
Hey guys,
Awesome component! been wishing for this for 2 years. Quick question, maybe its not really possible.
As I understand it, hoop snake stores everything in itself then feeds it out. Meaning 1 think leaves one thing enters 2 things leave 2 things enter 4 things leave etc in a 1 2 4 8 16 32 fashion. However, often times, I only want to iterate on the one thing not every instance over and over. In the simple example i just want to loop the component 30 times and end up with 30 curves, each one built off the previous. However, as seen below setting it to 30 gives you 8 final curves with tons of copies from previous generations being copied. Is there a way around this?
Tags:
 MoveLoop.3dm, 344 KB
 MoveLoop.3dm, 344 KB                             MoveLoop.ghx, 84 KB
 MoveLoop.ghx, 84 KB                             2.jpg, 455 KB
 2.jpg, 455 KB                            hi,
just stumbled upon this:
http://www.grasshopper3d.com/video/hoopsnake-tests
eventhough he is not using any transform components
hi,
something s wrong here, for me your file works "fine"(u dont produce a copy, you just alter your object again and again i think)
have a look at attached file...
 moveHoop.ghx, 173 KB
 moveHoop.ghx, 173 KB                             moveHoopfix.ghx, 166 KB
 moveHoopfix.ghx, 166 KB                            yah,
like in the files i attached.
just had the same problem that u described first post :-)
 moveHoop1.ghx, 151 KB
 moveHoop1.ghx, 151 KB                            edit:
one thing i try to achieve but struggle for the solution
write with hoopsnake
011235831 ... fibonaci row
edit
ah it works ... had oberseen something
goood night
Hi pyrit,
Have you managed to find a "iterative trace" for each step?
I have tried the "list insert" technique but can't figure out how it works.
It just won't apply to my definition...
Many thanks.
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