Grasshopper

algorithmic modeling for Rhino

Hi,

I've never used Grasshopper, but I want to create examples of a transition from something organised to random (if you know what I mean)... I've attached something to try and explain it.

I assume this can be done with Grasshopper? It could be 3D or just a flat 2D illustration. Is this termed anything in particular... so I can search for tutorials?

Thanks

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Or even just a 'pattern' of some kind that follows a path?

It can probably be done with Grasshopper, but the exact hows and whys depends on your exact problem.

Are you looking to randomly remove vertices from a grid using some sort of attractor cloud or equation? Are you looking to create a zig-zag, or are you after the variable grid density thing?

I attached a file which generates a straight grid pattern, where points are removed randomly based on distance to nearest attractor. Then the pattern as a whole is mapped to a curved ribbon.

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Thanks for the reply. I think instead of removing points I'd rather it be a transition from small holes to larger holes. 

I have attached an image. The design that I want to apply it to is basically a structure that is used for both seating and standing\holding within a bus (as one piece or two pieces as shown). It would have holes at the holding area, randomly sized but large enough for a hand, which decrease in size towards the seating area. 

So the orange area (the main body of the structure) in the top left image would have the holes and pattern.

I just wanted to try out various random hole shapes and sizes.

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