I am trying to make a series of objects that are connected at the edges and hinged. Is there anything like a bones tool...or a method for connecting two or more objects, such that when I rotate or move one, the other moves with it, as a whole...I'm looking to work with rigid bodies...not deformable geometry.
Thinking about it further you could do it manually provided you reference the pivot points correctly in a clearly defined hierarchical structure then GH would have no problems simulating an arm for example. see definition below: