algorithmic modeling for Rhino
This video documents the process of creating tentacle-like structures / artificial organisms within GH. This procedural model integrates recursion through C# scripting for the development of the moving and adapting tentacles. The procedure is parametrically defined in terms of the initial geometry explored , the inherent properties of the tentacles (i.e the distance between them, their interlocking ect) and the size of the final structure. However each organism can be addressed as an emergent bottom-up outcome.
The initial boost for this experiment came from this discussion:
More info soon at:
How about this maya??