Grasshopper

algorithmic modeling for Rhino

First steps towards sculpt in Grasshopper. Written in Visual Basic, the cursor reaches the point of the mesh and drags it, controlled using the keyboard. The remeshing is code by Daniel Piker with half edge mesh. Therefore, I dedicate this work to Piker, and I thank you for your amazing research.
There is still much to do, but I see good results. I will post the code soon.
WIP >3

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Comment by Amir Soltani on October 6, 2015 at 12:46pm

Superb work... reminds me of this: http://vrclay.com/

Eventually, it would be great to use both hands to sculpt.

http://vrclay.com/

Comment by Daniel Belcher on October 6, 2015 at 12:10pm

Very cool!

Comment by Prashant Gullipalli on October 6, 2015 at 11:29am

wow 

Comment by Hunter F on October 2, 2015 at 8:06pm

l337. Great job Daniel :D

Too early to request multiple-axis-symmetry mode?

Comment by Thomas Perkov on September 27, 2015 at 1:34am

NICE! Looking forward to try it :-D

Comment by Shridhar Mamidalaa on September 27, 2015 at 12:51am

Seems like a sculpting plugin is come up soon ... :)

Comment by Parametric House on September 24, 2015 at 2:29am

This is truly amazing :) Good work, Daniel.

Comment by nikos tzar on September 23, 2015 at 10:35am

Really amazing work!

Comment by phillip on September 23, 2015 at 5:39am
One code to rule them all.
Very nice work.
Comment by djordje on September 23, 2015 at 3:32am

You have probably started a revolution! Great work!

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