algorithmic modeling for Rhino
Very early tests of my new project - a Physics engine working within Grasshopper and Rhino and allowing real-time interaction.
The intention is that the various types of form-finding and feedback this allows could inform and enable some new ways of designing structures.
Its mainly just particles, springs and gravity for now, but I'll be adding other force types, bending elements, different constraints, feedback options, muscles, etc. as time goes on.
Actual speed is slightly less than shown here, but I'm working on various ways of optimising this.
Big thanks to Giulio Piacentino for his help in getting the live update part of the script working, to Moritz Fleischmann for helpful discussions, and to David Rutten for making it possible.
I'd like to hear anybody's ideas - What might you imagine using this for ? What features would you like to be included ?
I'm developing this independently at the moment - get in touch if you're interested in discussing sponsorship or licensing.