algorithmic modeling for Rhino
This video shows another example of communication between Autodesk's Maya 2009 and McNeel's Rhinoceros/Grasshopper via UDP. This is all made possible with the collaboration of Shajay Bhooshan (http://data-tribe.net/wework4her/index. php), who is creating custom Maya nodes through the API using C++ and the Open Frameworks (http://www.openframeworks.cc/) platform. This fluidNode communicates to Grasshopper via UDP and a custom vb.net component. The GH canvas is refreshed at an interval with Giulio Piacentino's (http://www.giuliopiacentino.com/) "The Engine" component written in C#.
Here I am grabbing the velocity vector values from maya and rendering fluid velocity direction and magnitude. Video is in real time on a single Pentium M processor @ 2.26GHz and 2GB of ram.