algorithmic modeling for Rhino

Maya Fluids in Grasshopper via UDP 2: vector field
This video shows another example of communication between Autodesk's Maya 2009 and McNeel's Rhinoceros/Grasshopper via UDP. This is all made possible with the collaboration of Shajay Bhooshan ( php), who is creating custom Maya nodes through the API using C++ and the Open Frameworks ( platform. This fluidNode communicates to Grasshopper via UDP and a custom component. The GH canvas is refreshed at an interval with Giulio Piacentino's ( "The Engine" component written in C#.

Here I am grabbing the velocity vector values from maya and rendering fluid velocity direction and magnitude. Video is in real time on a single Pentium M processor @ 2.26GHz and 2GB of ram.

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