algorithmic modeling for Rhino

Achieving exact planarity of faces was difficult in the previous versions of Kangaroo because the solver was not stable for very high stiffness settings.
Here I show how the new solver allows the planarity to be set as high as needed without any stability problems.
The planarity is kept at a moderate setting to allow flexibility while sculpting the shape, and then cranked right up at the end to ensure exact flatness.

Views: 2277


You need to be a member of Grasshopper to add comments!

Join Grasshopper

Comment by sajad tabasi on August 24, 2015 at 3:24pm

Hi Daniel's
if possible
shoot Some pictures (screenshots) of the page GrassHopper and Rhino, while working with the "Planar quad" document 

These images can be very useful for enthusiasts kangaroo
Sajjad Tabasi

Comment by Uli Bock on April 22, 2015 at 6:48pm

Sorry for Extra Posting:

Problem below is solved - Connect wire from Grab Component to Solver / Goal Objects, and it works.

Comment by Uli Bock on April 22, 2015 at 6:22pm


same Question like LiXiaoan: "I have a question that how can I move the vertices of the mesh. I have tried to hold left ctrl and LMB but it doesn't work."

"Grab component" says: "solution Exception: Module not found" (translatet by me to english, so original english Text might be different).

What to do to make it work?

Thanks a lot for this amazing work!

Comment by Seeja Sudhakaran on April 20, 2015 at 3:37pm

Hey!... awesome code! is really helpful in exploring gridshells!.. I wanted to know if it is possible to make this mesh (the initial shape) in kangaroo or do I need to make the surface in Rhino and then input the mesh in Grasshopper for the rest of the process.. I have to experiment a lot with different forms for Morphing gridshells..would be great if it is possible on grasshopper...



Comment by LiXiaoan on March 27, 2015 at 11:31am

So amazing. I have a question that how can I move the vertices of the mesh. I have tried to hold left ctrl and LMB but it doesn't work. Thanks.

Comment by taz on March 24, 2015 at 2:52pm

Am I late to the "Like" party?

Comment by machinehistories on March 20, 2015 at 8:17pm

Such an incredible capability. This is really akin to working with virtual material with real world properties. It must be so great to be smart enough to solve these sorts of geometry and programming problems. To share the results is even greater. thank you 

Comment by Daniel Piker on March 20, 2015 at 6:23pm

Hi Tuan, I made the original mesh using Cytoskeleton to get the first coarse quads(though this could also be done manually), and then Weaverbird's Catmull-Clark subdivision to increase the face count.

Comment by Tuan N. Tran on March 20, 2015 at 4:22pm

Daniel, how did you produce the all quads starting mesh?

Comment by dvdrbls on March 20, 2015 at 1:40pm

Great! thank you!





  • Add Photos
  • View All

© 2022   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service