algorithmic modeling for Rhino
Testing out the Millepede Isosurface components with a classic Kangaroo definition. Millepede is written for Grasshopper by Panagiotis Michalatos. Kangaroo is written by Daniel Piker.
Love to se the defenition. how r the simulations done..?
I want to create some 'blob style' forms as shown in the attached image (this was created in 3DS max), however I would like to create this in Rhino/GH so that I can eventually form a gridshell structure.
Would the Iso Surface tool in Millipede be suitable for this? and if so what is the simplest way of going about this?
Based on the image attached which method would be best to use? The forms are relatively arbitrary.
Any help you can give me would be much appreciated.
Yes! I want to redo this definition you posted a while back where the balls collide on various breps on their way down, but with the isosurface.
I was also having a go with something similar, but using a combination of PLaws and springs with cutoffs so that the particles stick together within a certain distance but can break off:
that looks good!
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