algorithmic modeling for Rhino

Inspired by the work of Rinus Roelofs I did a GH definition to weave surfaces. At first it used the Rhino command "Patch" to create the surface from boundary curves. Unfortunately "Patch" is not accessible in GH, so in this version another Rhino command - "NetworkSrf" - is used instead.

To use the definition you'd have to bake some curves in GH and then select the baked geometry in Rhino and run the "Networksrf" command.

The network-surface is then referenced back to Grasshopper.

Before baking there's two things that has to be set, Height and Size.

The images are not real renders, just screenshots from the Rhino viewport using Auxpecker. It would be cool to make a nice architectural screen and render it with sun shining through it.


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Comment by click on May 31, 2019 at 4:51am

Connect the online here great enjoyments to Play free mahjongg connect game it was the full enjoyments for all players.

Comment by Lars Renklint on May 8, 2013 at 3:52am

Thanks Matthew, you'll find a tutorial in the grasshopper primer. From page 79 Andy shows how to fill an entire surface with your geometry.

Comment by Matthew Jarvis on April 27, 2013 at 4:25pm

This is fantastic! How did you duplicate this to make that render? I can only make 1?

Comment by nirulfen on November 28, 2010 at 1:01am
Thx this is exactly what i'm looking for...Great works.
Comment by Y on February 17, 2010 at 11:10am
Than you for your tutorial~
Comment by Lars Renklint on July 28, 2009 at 6:39am
Thank you both!
Yes, Erwin Hauer's name has came up every now and then.
I talk about him in the next blog post on connected holes.
Comment by Mani Mani on July 27, 2009 at 10:56am
nice! it reminds me of Erwin Hauer's work.
Comment by Vittorio Menna on July 27, 2009 at 8:01am





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