algorithmic modeling for Rhino
Simple script to deform manually (from Rhino) the points of a mesh, using its vertices, edges or faces.
I've done this script in an afternoon (just for play) to change the mesh points manually from Rhino. It is useful to make small modifications of a mesh quickly, really not useful for modeling from a primitive (because does not have functions to subdivide edges or faces, collapse vertex, selection tools, etc.). But I share it because it is very simple and may be useful for someone.
I hope you like it.
Comment
Thank you! Very generous to share it.
Best
nice work. options like these should definitively go to rhino6/gh2.
Awesome modelling tools research :)
Whaouh...!
It is possible to modify mesh with vertices, edge and faces in the same process work?
Best ?
Thanks
Pretty neat!
© 2021 Created by Scott Davidson.
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