Grasshopper

algorithmic modeling for Rhino

Investigating a technique to create the impression of a melted wax surface.

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Comment by Miguel on December 8, 2019 at 11:07pm

Hello, How did you replicate the wax surface? 

Comment by Daniel Christev on March 6, 2016 at 8:18pm

Hey Kellan

As far as I've found, there isn't an ideal way to avoid self collisions on the mesh however I came across a method Daniel Piker used where he used a sphere collide node on all the vertices of the mesh being fed into the sim. In a way it creates the impression that the mesh has thickness (defined by the radius in the sphere collide).

Comment by Kellan Shanahan on March 5, 2016 at 3:59pm

Nice result, I've fiddled with something similar before, but kept running into problems with pinched and knotted surfaces, or pockets that were too small to be machined. Is there a away you avoid those problems?

Comment by Pieter Segeren on March 3, 2016 at 3:47am

nice results Daniel!

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