algorithmic modeling for Rhino

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Comment by Hyungsoo Kim on April 22, 2016 at 10:43am

Hi guys.

It has nothing to do with isosurface extraction using Marching Cubes or surface Nets algorithm.

It's just voxel matrix subtraction using a curve and subdivision and laplacian smoothing using weaverbird.

So, a certain amount of volume loss is unavoidable.(BTW; WB also has "wblaplacianHC Smoothing"component)

And as for the shape of mesh face, it looks more closer to "surface Nets" then marching cubes method.

Comment by Laurent DELRIEU on April 22, 2016 at 8:31am
Hello Kim
Is it related to naive surface net where it is possible to smoothly go to cube to smooth surface ?





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