algorithmic modeling for Rhino

3d Print of the Triple weave sphere i posted yesterday.

Model Dimensions 100x100x50mm

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Comment by Nick Tyrer on September 4, 2014 at 3:44am

Yes, ive just looked at that last definition. I think the only major difference is the use of a hexagon grid, which means all hexagons are in same order and orientation, meaning you can choose even and odd corners, that will match between neighbours.

Mine is a bit more brute force, as there are hexagons and pentagons, and no in built orientation. Essentially it had lots of overlapping/intersecting arms, and i just tested for this and culled the offenders...

It would be interesting to try and create a regular weave across a mix of  hex, pentagons, heptagons around a sphere, you would need to create the relationship between neighbouring cells, maybe kangaroo's mesh face tools would work

Comment by Nenov Ivo on September 4, 2014 at 12:57am

Hello, Daniel, if you're interested in those interlaced structureyou can check my def here, it's not clean as Tyrer's but it works !

Comment by Nenov Ivo on September 4, 2014 at 12:47am

Looks great !

Comment by Daniel González Abalde on September 2, 2014 at 2:20pm

I love it. Can you give some clue on how to create an interlaced structure like that?

Comment by Nick Tyrer on September 2, 2014 at 11:38am

Busted! It is actually a half, I just didn't take a photo of it from below, so didn't mention it.

Comment by Matt Gaydon on September 2, 2014 at 11:31am

Would be interesting if possible to do your next print of either half the model, maybe even a Corner Or cut away one corner so you can see more structure and keep the rest of the sphere.





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