algorithmic modeling for Rhino

Simple (non-physical) Mesh Based Shrink Wrap for Arbitrary BReps

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Comment by Leonardo Geremia on November 6, 2019 at 4:28am

Hi, is the definition available?

Comment by Tim on November 28, 2015 at 3:08am

I have a question about those wrinkles on the stretched part, are they made later on in another software or they appear through the definition?

Comment by Catherine Wentworth on October 7, 2013 at 2:02am

I am interested in seeing the definition as well as I have been working on a somewhat similar problem. This is very nice!

Comment by Petras Vestartas on December 23, 2012 at 5:34am

Dear Sahand Ahmadian,

How did you manage to change shrink wrap geometry into a smoothe one?

As I got a lot of triangulations, that does not look nice...

Thank you:)

Comment by adi zur on December 18, 2012 at 2:04am

hey Sahand,

Wow it's  amazing! I've been trying to do this shrink wrap for couple of days.  Is the shrink is working only with weavebird?  It will be great if you could post the definition. the pic is very hard to understand and it will really help me.... Thanks a lot! 

Comment by Sahand Ahmadian on December 12, 2012 at 12:28pm

I'm not sure if the details of the wrap will remain consistent between different frames. I might give it a try though. :)

Comment by Jesus Galvez on December 12, 2012 at 12:23pm

Thanks Sahand. Are you planning on animating it? I bet it would be very nice

Comment by Sahand Ahmadian on December 12, 2012 at 11:16am

Jesus, it uses Wb's Laplacian smoothing, mesh offset and Catmull-Clark Subdiv. Rendering are done in 3ds+Vray.

Comment by Ángel Linares on December 12, 2012 at 10:57am

Mmm...I see now :D

Comment by Jesus Galvez on December 12, 2012 at 10:53am

I didn't think you made it with GH before I saw the definition, but what plugin did you use? I don't recognize the component icons. 

And where is it rendered? Is super realistic!





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