algorithmic modeling for Rhino
Since Daniel Piker complained that the pseudo number random engine in GH1 is not random enough (http://www.grasshopper3d.com/forum/topics/random-numbers-aren-t), I figured I'll try some other algorithms to see if it makes sense to add them to GH2.
All images use the same seeds as Daniel's original post for x, y and z. As you can see only the Mersenne Twister and the Parallel Additive Lagged Fibonacci generators manage to not show the pattern. I certainly didn't expect them all to generate points on the same planes.
Mersenne seems to result in a smoother distribution than Palf, but that's just me eye-balling a single test case.
Instead of adding all of the above, I think it makes far more sense to only add the Mersenne Twister and then a bunch of algorithms that do *not* attempt to generate an equal distribution.