Grasshopper

algorithmic modeling for Rhino

using for the first parameter a range of values (0~2) in the X direction, for the second parameter another range (0~2) in the Y direction, and for the third parameter a constant value of 1.2, after 600 iterations.

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Comment by Laurent DELRIEU on February 6, 2021 at 1:02pm

Hello happy,

it is very simple to do it. Just follow the script from there

http://perso.centrale-marseille.fr/~gchiavassa/visible/S8/Belousov/...

Comment by HAPPY on February 5, 2021 at 1:19am

How do you do that?

Comment by jayden on February 21, 2019 at 9:26pm

Daniel, I would love to see how you put together this definition! I have been looking into reaction-diffusion in grasshopper and the Belousov–Zhabotinsky reaction is my favorite. I have put it together in Processing, but I'm less familiar with Grasshopper.

Any chance you could share?

 

Comment by Daniel González Abalde on January 13, 2017 at 2:23pm

Thanks Pieter,

si! Maybe later add it an option to generate gif animations.

Both images are 1000x1000 px, the one below took 28 min for 1000 iterations in my old laptop, using parallelization for the x-dir loop.

Comment by Pieter Segeren on January 13, 2017 at 2:07pm

Very nice Dani! Done using your HeatMap component, right?
What's the U count on these? ;)

Comment by Daniel González Abalde on January 13, 2017 at 1:43pm

Thanks Laurent,

it's not my intention but maybe someday. I have done this to see if there was any enough interlaced parametric space to take it to 3D using isosurface. The left side up is close, now I will try with R-D. What I want to do could be done by putting two-dimensional slices (of continuous interactions) in the Z axis, but it's not what I'm looking for. I want to have the reaction in 3d and play with the parameters to have a solid base and generate the form not in up direction, but use the appropriate parametric space that gives me a sculptural form in the up direction. Well, maybe I do not explain well, but it's simply looking for if there is any producible/fabricable sculpture within this kind of algorithms, and capture it. What will become of the other cellular automata? :)

Comment by Laurent DELRIEU on January 13, 2017 at 1:03pm

Very nice Daniel.

Do you plan to apply it on mesh or to generate bump maps ?

Comment by Daniel González Abalde on January 13, 2017 at 12:21pm

a: 0.5~1.5, b: 0.5~1.5, c: 1.0; 1000 iterations.

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