Grasshopper

algorithmic modeling for Rhino

NO Looping components, no force fields,no Marching cubes.

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Comment by Mateusz Zwierzycki on July 5, 2014 at 6:55am

@David - To be honest, my voxelization isn't truly voxelization... (that's also why it's so fast).

Comment by Shridhar Mamidalaa on July 5, 2014 at 6:43am

Apostol Răzvan Florin Why do u call Parametric Forms "Weird" ..?? :)

Comment by Michael Pryor on July 5, 2014 at 6:40am
mine is also a kind of voxelization but walking along the path of an object with mateusz anemone. Mateusz tools are everywhere :)
Comment by David Stasiuk on July 5, 2014 at 6:37am

Ah, cool! voxelization is fun, and Mateusz's implementation is super fast.

Comment by Shridhar Mamidalaa on July 5, 2014 at 6:36am

The process is really simple uses Mateusz Zwierzycki "voxel" component and simple "catmull-clark subdivision"  the subdivision kind of melts the voxels  all over the given curve generated by "pop 3d". 

Comment by Shridhar Mamidalaa on July 5, 2014 at 6:31am

It was an attempt to replicate Marching cubes  http://www.grasshopper3d.com/profiles/blogs/marching-cubes-curve-wr... without using above mentioned processes .

Comment by David Stasiuk on July 5, 2014 at 6:30am

nice! how does it work?

Comment by Apostol Răzvan Florin on July 5, 2014 at 6:25am

i cant understand what im looking at. Please explain this weird image.

Comment by Michael Pryor on July 5, 2014 at 4:59am
But how about a pikachu?

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