Grasshopper

algorithmic modeling for Rhino

getting a handle on custom components in visual studio.
more @ www.au-urbanfuture.org/blog
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Comment by Alessio Erioli on February 5, 2010 at 4:15am
Nice work!
Comment by Dirk Anderson on February 4, 2010 at 3:15pm
just a couple of components linked into the particle engine for visual representation (flame vs liquid). Worked out some interesting stuff with Vis Studio - seems like you can actually modify components upstream if you reference (ByRef) rather than ByVal in the custom component inputs...
Comment by taz on February 4, 2010 at 9:23am
Is that your proximity network plus metaballs?

Lots of interesting stuff. Nice work!

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