Grasshopper

algorithmic modeling for Rhino

illustrator live trace to get the regions -> dxf export -> hatches in rhino -> human plug-in to get the hatches in GH -> image sampler -> automatic "average color" evaluation of a whole folder of images -> automatic bitmap texture material creation + assignment to meshes derived from hatches

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Comment by Jesus Galvez on May 21, 2014 at 12:49pm

Looks like Mr. Snowden to me. Has the CIA ever come knocking on your door? (I'm joking)

Comment by Christian Schmidts on September 2, 2013 at 2:06pm

hello andrew - in my opinion it would be a very cool feature, also for 3D meshes

Comment by Andrew Heumann on September 2, 2013 at 1:12pm

Hi Christian -

I use a script that I wrote to create the materials in Rhino with associated textures. If there is interest I could include this functionality in an updated version of Human.

Comment by Christian Schmidts on September 2, 2013 at 12:04pm

your self portrait looks like snowden :) nice workflow! how do you assign the bitmap textures to the meshes? is there a way to do this in gh? or is it something you working on?

Comment by djordje on September 2, 2013 at 3:46am

very cool!

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