Grasshopper

algorithmic modeling for Rhino

sequential floid system and isosurface meshing

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Comment by Michael Pryor on April 14, 2012 at 6:33am
yea I knew that part, I was more curious about the flow of the form. but I see now its from spm. nice combo.
Comment by Amin Bahrami on April 14, 2012 at 5:37am

Michael, you can generate sequential  plane along a path and make a metaball for each from intersection of them and the curves , then extract points from metaball (polyline vertex) and use MeshfromPoint command in Rhino to generate Isosurface

Comment by Alessio Erioli on April 11, 2012 at 11:25am

Ok, thanks Amin, just read your explanation in the other post. Nice work!

Comment by Michael Pryor on April 11, 2012 at 11:23am

thanks, I had a hunch it was meatballs with mesh from points, was just unsure of the form itself. Now that you say "spm" i makes sense.

Comment by Amin Bahrami on April 11, 2012 at 10:33am

here

@ Alessio I use this term because of its resulting form vs Fluid Simulating   ;) , actually it's a  syntheses from Dynamic Systems(or Swarms) and IsoSurfaces ( or metaballs)

@Michael : I roughly explain that here

Comment by Alessio Erioli on April 11, 2012 at 9:51am

can you please tell a bit more about floid systems?

Comment by Michael Pryor on April 11, 2012 at 8:25am
Care to explain more about this? Is this only from grasshopper?
Comment by Sung on April 11, 2012 at 8:23am

A GROTESQUE + GORGEOUS MONSTER SKELETON~  HAHA   ^^ b

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