algorithmic modeling for Rhino
inspired by the branching script from the rhinoscript primer by david rutten and branching example for hoopshake by yannis chatzikonstantinou
please watch in full size
its not displacement, nor topology, nor dijon mustard :)
its the luminosity of the oil paint filter of the new photoshop
what's giving the geometry the strange clay-like texture? is that a render material with a displacement map or actually a consequence of your geometric process? you see it most clearly at the base of the fat dijon-mustard-colored one on the left side
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by Parametric House
by tracy andreas krueger
Added by Ege Doğan
Added by Parametric House
Added by June Lee
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