Grasshopper

algorithmic modeling for Rhino

I have moved on the 2d venation script to now grow over a given surface. The output of the script are lines of points over the surface. Using these points as they are generated out of hoopsnake, I have been adding mesh spheres each iteration to build up a mesh structure. I dont really think this is the best way to go about creating the mesh, as it becomes lumpy because of the spheres and is not very efficient. Any ideas about how to get a better mesh from my points?

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Comment by I_M_F [Iker Mugarra Flores] on December 9, 2012 at 6:58am

hehehe you right Luis!!!

just mentioned because when I use the Isosurface components in my computer becomes super slow and in some cases crashed when I try to increase the number of points to define better the bifurcation of the connections...

this in case that the computer runs out of memory :)

Comment by Luis Fraguada on December 9, 2012 at 6:18am

Isosurface uses the 'same' algorithm (marching cubes) as meshfrompoints but does not force you to leave grasshopper...

Comment by I_M_F [Iker Mugarra Flores] on December 9, 2012 at 6:15am

Another way could be using metaballs using several crossection planes in x,y,z extract some intersection points between the curves and use the rhino command Meshfrom points... hope it helps!

Comment by Luis Fraguada on December 9, 2012 at 5:50am

You should try the Isosurface components included in Millipede or Somnium add-ons.

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