est of the best)
Crucial DDR4 2133 ECC (what else?)
4* WD RE 500 in Raid combo (not shown)
Some stupid 2.5'' HD thingy (avoid 2.5'' disks)
No SSD thingy
Corsair CPU cooler (Tequila replaced the OEM liquid: it works)
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0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
nologically label them (there are currently 65 points and this is labelled as in the file i've attached). However, what i'm actually after is to reformat these points into an x and y style grid.(a1, a2, a3, a4, a5)(b1, b2, b3, b4, b5)(c1, c2, c3, c4, c5)(d1, d2, d3, d4, d5) etc.Any ideas/help how this can be made possible would be great.Thanks in advance…
GH) > then define (still in GH) some instance definition (or many: case variants) > then place it according some "policy" (3d point grid and the likes). Note: Only doable with code, mind (C# in my case).
Obviously you can skip the creation part and instruct GH to deal with instance definitions already listed in the Block Manager (say: find the block named "cell666_B3" blah, blah) ... but that means that you can only use them (meaning a rather "limited" parametric approach) and not make them from scratch (meaning a true parametric approach).
But I guess that you've tried the block way in the Rhino environment already. That said I use rather solely this approach in GH and yields quite manageable object collections - I would say "real-time" response (up to 20K instances) but I use dedicated Xeon E5 1630 V3 workstations (with NVida Quadros K4200 and up for the graphic response part of the equation) so the "performance" is rather a subjective thing.
Modifications:
easily doable with GH (on instance definitions at placing time: since you need only to scale them and not vary their topology).
Anyway post a portion of the R file.…
FORE MeshMachine (rather better) or after
BTW: For a mesh with 7M points ... well... you'll need some proper CPU to deal in a reasonable amount of time (what about a Xeon E5 1630 V3?).
Alternatively find a friend who knows very well Modo ... and see first hand what the US Movie Industry is all about.…
exact formula is inside /lib/skybright.cal if this can help you to find the name.
{ RCSid: $Id$ } { Sky brightness function for sunny and cloudy skies.
Additional arguments required for calculation of skybright:
A1 - 1 for CIE clear, 2 for CIE overcast, 3 for uniform, 4 for CIE intermediate A2 - zenith brightness A3 - ground plane brightness A4 - normalization factor based on sun direction A5,A6,A7 - sun direction }
cosgamma = Dx*A5 + Dy*A6 + Dz*A7;
gamma = Acos(cosgamma); { angle from sun to this point in sky }
zt = Acos(A7); { angle from zenith to sun }
eta = Acos(Dz); { angle from zenith to this point in sky }
wmean(a, x, b, y) : (a*x + b*y) / (a + b);
skybr = wmean((Dz+1.01)^10, select(A1, sunnysky, cloudysky, unifsky, intersky), (Dz+1.01)^-10, A3);
sunnysky = A2 * (.91 + 10*exp(-3*gamma) + .45*cosgamma*cosgamma) * if( Dz - .01, 1.0 - exp(-.32/Dz), 1.0) / A4;
cloudysky = A2 * (1 + 2*Dz)/3;
unifsky = A2;
intersky = A2 * ( (1.35*sin(5.631-3.59*eta)+3.12)*sin(4.396-2.6*zt) + 6.37 - eta ) / 2.326 * exp(gamma*-.563*((2.629-eta)*(1.562-zt)+.812)) / A4;
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