some i7 if ECC memory sounds an oddity to you). If the model is big you'll need a decent Kepler Quadro as well ... say a K4200 (I hate game cards including Titan).
http://www.tsplines.com/
Alternatively use a top dog subdivision app (Modo eats them all for breakfast) but that works with DX and that brings us back to game cards.…
omponent that increases in the x-axis (example below).
A1 A2 A3 A4 A5 etc...B1 B2 B3 B4 B5 etc...C1 C2 C3 C4 C5 etc...D1 D2 D3 D4 D5 etc...
This is as far as I've gotten:
I have collected my points on the grid into a "List Length" component and input that into a "Series" which input into a "Function" with the expression Format("A{0}",x). The result labeling resembles the example below.
A1 A2 A3 A4 A5
A6 A7 A8 A9 A10
A11 A12 A13 A14 A15 etc...
Any help is appreciated.
Thank you in advance.…
, a1200)}) Is there any way I can make this list into {a1, a2, a3, a4, -a5, -a6, -a7, -a8, a9, a10, a11, a12, -a13, ..... , a1200} ? ( 4 positive signs then 4 negative signs and so on) - alternating every nth in general.
or
2. Is there any way (workaround) to get negative angle value from 2 vectors? I know 'ANGLE (of 2 vectors)' component by itself doesn't work and I know why too. I have feeling that the reflex angle output might be useful but again, matter of list manipulation.
Any help would be greatly appreciated. Thanks in advance.
Hyo
…
gone with the wind topic: since this is utterly Academic the main issue here is to oversimplify LBS (in real life: a collection of columns/beams/slabs/X members + tube frame rigid members (shafts/elevators/cats/dogs)). Reason is that if we use the real "solids" (turned into meshes) as the "node" pool for the hinges required ... only HAL 9000 could solve it in "real-time" (for instance an E5 Xeon 1630 v3 takes ... several minutes). And this is ... er ... challenging I must say. This is a typical case where "simplifying" means "stupidity" almost instantly.
Spam on:
where's my collection of "bend-a-truss-that-looks-like-a-tower" K1 demo defs? Is in this workstation or in another? (blame Alzheimer).
Spam off.
More soon.…
he code within a limited number of turns. I suggest you check 양방하는법 and learn more interesting things about games. The game is not only challenging and fun, but it also helps to improve cognitive skills such as critical thinking, problem-solving, and pattern recognition. Mastermind has stood the test of time and remains a beloved game for all ages.…
Added by MichaelD0112 at 12:25am on April 10, 2023
dro). The quality of the driver is also critical: hard to imagine NVidia working overnight to fix "some" driver bugs due to requests from gamers. Game cards are notoriously bad in dual monitor configurations.
3. A zillion of cores (triumph of marketing VS common sense) divided by the given clock rate ... gives you just ONE poor old core (Rhino/gh are single-threaded apps) that tries to do the job.
4. Single Xeon E5 2xxx V3 (the higher the clock the LESS the cores = better) would be my recommendation. ECC fast memory is also a must.
PS: Find a friend who operates a "loaded" H/P Z840 and test your defs.
…
of lines, etc) but I can't see a way to add the text I need where I need it. If I could get each line for the print run to generate automatically, I can put the rest in manually, so just need something like:
... ; I would do the previous to this manuallyG1 X10 Y5 Z3
G1 X5 Y5 E5
G1 X5 Y15 E10
... ; I would do the rest manually
for a 5 mm line from [10, 5, 3] to [5, 5, 3], followed by a 10mm line from there to [5, 15, 3]. Any pointers greatly appreciated.
Ewan…