m seems to be missing parts of the Python script in the individual components. I doubt there is only these few lines inside... CHeck out this screenshot.
Could it be caused by GHPython? The missing outputs are strange but I remember it happening with some old Ladybug components...Anyway, the error I´m getting at all the components (Mandrill Pad, CC Knob and CC Button) is 1. Solution exception:Index je mimo hranice pole. translated: 1. Solution exception:Index is out of array boundaries... It´s really strange it appears in czech too.
Mandrill screenshots:
Anyway, here´s the .gh and .ghx.…
Added by Šimon Prokop at 5:01am on December 10, 2015
r even a geometry.
We want to develop open source architecture, and be able to reuse easily open source elements of projects shared by the community.
We are interested to display the 3D files in the browser, thanks to connection with external services like http://beta.speckle.xyz or others though at the moment it is not yet available.
When I discovered the grasshoper forum, I liked the fact that people talk very openly about their modelling problems and share definition files...
But I think Bricks could be a complementary publication mode, to find in a glance an element with all its geometry and a link back to the forum post to join the discussion.
Indeed when I work as an architect, I have not always the time to browse a forum with all its discussions to find a suitable element for my project.
I've quickly reposted 2-3 forums posts to test it out.
I would love to have your feedbacks on this new way of publishing grasshoper definition files and more globally 3d reusable geometries.
Here you can see a single definition or the list of definitions that can be classified at the left thanks to custom categories.
If you create an account and upload a few definitions and 3d images and files, you could also tell us, what you think of this process.
Sébastien
www.twitter.com/sebastien_lucas…
l Mtro. José Luis Lechuga.
&
Departamento de Arquitectura TEC-CEM.
Con la Presidenta de ASES Est. de Arq. Iraís de la Fuente.
FORMA Y CUENTAS DE DEPÓSITO BANCARIO / ASES
Registrate y aparta tú lugar! -Acceso a externos-
http://bioarchitecturestudio.wufoo.com/forms/z7x4a3/
Información y preguntas:
bioarchitecturestudio@gmail.com
cc: mexdf@krfr.org…
ules and provide suggestions. It comes with some goodies useful along with SYNTACTIC tools, such as Spectral Graph Drawing and Matrix Plots. Simple connectors are also provided for SYNTACTIC and SpiderWeb. This new toolkit is in some ways fundamentally different from the version you have been using so far. For more info please check my dissertation:
http://abe.tudelft.nl/index.php/faculty-architecture/issue/archive
if you don't have the time to read this, check this one out:
https://www.researchgate.net/publication/303944600_Spectral_Modelli...
If you want to try this version you need to install two libraries in your Grasshopper/Special Folders/Components Folder
* Math.NET (MathNet.Numerics.dll): http://www.mathdotnet.com/
* Configraphics_CS.dll (the library to be completed by me)
Please note that because this package uses Math.NET their licencing terms apply as well as those of mine. Please read the Read-Me panel in the file.
If you want to write a C#/VB snippet to do something in connection to this package we'd be happy to help you with that (as much as the schedules and other things allow us) and eventually involve you as a developer in the next versions.
Our vision for the next versions is to connect/integrate this package with SYNTACTIC and SpiderWeb.
I will replace some of the groups with better/newer modules in the coming days. Stay tuned.
CONFIGURBANIST_Nov2016_TestVersion.gh
Configraphix_CS.dll
NOTE: This file is a Work-in-Progress and likely to contain bugs and errors. Use at your own risk. In no circumstances the authors (mentioned in the CC licence above) can be held responsible for any kind of damage (hardware, software or other kinds of property) caused by using these packages. The package does not come with any sort of guarantee. …
ules and provide suggestions. It comes with some goodies useful along with SYNTACTIC tools, such as Spectral Graph Drawing and Matrix Plots. Simple connectors are also provided for SYNTACTIC and SpiderWeb. This new toolkit is in some ways fundamentally different from the version you have been using so far. For more info please check my dissertation:
http://abe.tudelft.nl/index.php/faculty-architecture/issue/archive
if you don't have the time to read this, check this one out:
https://www.researchgate.net/publication/303944600_Spectral_Modelli...
If you want to try this version you need to install two libraries in your Grasshopper/Special Folders/Components Folder
* Math.NET (MathNet.Numerics.dll): http://www.mathdotnet.com/
* Configraphics_CS.dll (the library to be completed by me)
Please note that because this package uses Math.NET their licencing terms apply as well as those of mine. Please read the Read-Me panel in the file.
If you want to write a C#/VB snippet to do something in connection to this package we'd be happy to help you with that (as much as the schedules and other things allow us) and eventually involve you as a developer in the next versions.
Our vision for the next versions is to connect/integrate this package with SYNTACTIC and SpiderWeb.
I will replace some of the groups with better/newer modules in the coming days. Stay tuned.
CONFIGURBANIST_Nov2016_TestVersion.gh
Configraphix_CS.dll
NOTE: This file is a Work-in-Progress and likely to contain bugs and errors. Use at your own risk. In no circumstances the authors (mentioned in the CC licence above) can be held responsible for any kind of damage (hardware, software or other kinds of property) caused by using these packages. The package does not come with any sort of guarantee. …
and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production.
the good news is that VVVV and ableton live lite is both free.
https://www.ableton.com/en/products/live-lite/
i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.
no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse
I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o
I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe.
so current wish list is ...
1) grasshopper recieves a sequence of commands from ableton DONE
thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp
after this is done, its a matter of trimming and splitting the incoming string.
2) translate numeric oscillation from ableton to change GH values
video below shows what the controll interface of both values (numbers) and the midi notes look like.
https://vimeo.com/19743303
3) midi note in = toggle GH component (this one could be tricky)
for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.
I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions.
Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked. I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831
4) send points, lines, surfaces and meshes back out to VVVV
5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness.
this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.
This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique . http://www.grasshopper3d.com/forum/topics/nesting-sliders
…
via MIDI controllers.
my idea is to link PureData to GH via UDP. why pure data? cause' i can relate data like GH to generate numeric relations (and link it to audio generation)
so far i got PD and Processing to talk, but i can't get to grasshopper.
i use this definitions to make pd and processing to talk http://ubaa.net/shared/processing/udp/ and this GHX to get the data to GH http://www.grasshopper3d.com/forum/attachment/download?id=2985220%3...
i got this data from this post but the GH definition doesn't work for me. i have tried LAN definitions and "the engine" as well but they both freeze, even if i send data thru processing or PD.
i have a lot of questions at this time
1.- why processing tells me that i am getting the data from diferent ports, while i'm using 6000?
2.- why in the UDP definition i get no data out, even if it should say something like "waiting fordata/port/etc.." that's defined in the C# capsule
3.- is there a direct way to get midi data (key and CC) to GH
i also tried to use firefly to get the data via COM port. i know you can do this trick in processing but i just don't know how.
well. if anyone could help me i would share the results here (since it's a magister, results shoud be very interesting)
UDP has allways been a unsolved issue on other posts. maybe we could work it out ;)
Thanks…
Added by jota aldunce at 8:43am on September 28, 2010
t. This was a reasonably effective workflow for the purposes of solving the initial problem. (in reviewing this post, it seems a bit lengthy, but hopefully it's of use to others).
Link to Illustrator Script example:https://forums.adobe.com/thread/508138
Portion I used: This applies to entire illustrator document. I am using Illustrator CC 64 bit and this worked okay. Tested a few times and it failed once, but a restart of Illustrator fixed it.
var v_selection = app.activeDocument.pathItems;SwapFillStroke(v_selection); function SwapFillStroke(objSel) { for(k = 0; k < objSel.length; k++){ var subSel = objSel[k]; var c_fill = subSel.fillColor; var c_stroke = subSel.strokeColor; subSel.fillColor = c_stroke; if(!subSel.stroked) subSel.stroked = true; subSel.strokeColor = c_fill; }} redraw();
My goal was to export colored geometry, (analysis meshes for example), from Rhino and get it into illustrator with solid fills.
If you want to know how meshes are colored in rhino...there are many explanations here on the forum, a quick search will get you more detailed information.
Short version: export your lines from rhino to illustrator and run the script listed above to make the stroke color the fill color. (in illustrator, shift+X will swap the fill and stroke colors on individual objects, but does not work on multiple objects..hence the need for the script).
Detailed Version:
In my case, I had 2 case studies I was working with.1 - wind rose meshes generated from Ladybug/honeybee2 - A mesh terrain that was colored by pre-set slope values.
NOTE: There are a few plugins to bake objects with color. I used Human tools, (Bake Geometry and JustifiedText3D).http://www.grasshopper3d.com/group/human (lots of other great stuff in there too!)
I had two types of geometry. (2 different definitions)
1- An analysis mesh, (HoneyBee/LadyBug),
2 - Lines generated from mesh faces. (mesh terrain/slope values).
Export results as a DXF, and choose "do not explode". (these were my settings)
DXF seemed to produce the most consistent results.
(you could export/save as an AI file and just open them in illustrator, but that seemed to give inconsistent results with the script).
Open DXF in Illustrator:
Apply Script in illustrator:
In the terrain example, there are only 5 colors, so selection in illustrator, by color, is very easy. In the results from honeybee/ladybug, (or any analysis process I imagine), the default colors are created with a much wider range of values. I presume the legend is then created by an average of those values within a range. My point is that, with the analysis results, selecting objects by color in Illustrator is probably not a very effective workflow.
I only tested this on my instance of rhino and Illustrator. mileage may vary.
In summation, at this point, it seems that the best way to get colored mesh faces, into illustrator, is to export the meshes, (which really ends up being the mesh face edges...curves), and bringing them into illustrator and running a quick script to swap the colors. Once that is complete, you can then select ALL the objects, and change the stroke color/weight at once.…