points within the bounds of the site boundary and use each location as an attractor point controlling a variable at each point in the grid (radius of a circle/height of a cube/colour based on a gradient etc.).This would be based on proximity to the attractor points with the effect of each attractor point essentially scaled by the percentage associated with it. For example a location with 88% visitor rates would have a more dramatic effect than a location with 26% visitor rates.
I've had a bit of a play around but can't seem to get beyond the point of what is shown in basic point attractor tutorials online. I'm definitely a novice.
Here's how I figured it would be done:
1) Create a grid of source points within a boundary curve.
2) Select 18 pre-defined attractor points.
2) Measure the distance between the source points and the attractor points.
3) Invert this data so that variables increase with proximity rather than decrease.
4) Give each of the attractor points a strength value from 1-100% based on the visitor rates.
5) Use the scaled data to control a variable at each of the source points.
6) Create some way to control the drop-off rate of the effect from each point.
It is at step 3 that I get completely lost.
I hope my description is clear. Any help would be greatly appreciated,
Adam
…
" (idiomatic) and easy way of doing things.So here come some basic questions:
Is there a way to create custom components by grouping an existing sub-network together? I'm looking for a way to re-use parts of a program (something similar to subroutines), and to make the network look less cluttered. I found that it is possible to group components (ctrl-g), but this still displays them as separate blocks (too much clutter), and provides no way to re-use a sub-network in such a way that if it is modified in one place, all it's instances (all the places where it is re-used) also get modified.
Is there a component that does nothing, just passes a signal through? Suppose I need to connect block A to blocks B1, B2, B3 (all three get the same input). Then I change my mind, and I decide to connect block C to these three, not A. In this case it will be necessary to change three connections, not just one. I'm looking for an easy way to do this by a single rewiring, not three. (This came up in a practical situation).
Finally, a related question: is there a component that acts as a switch, so I can choose which signal it passes through out of a possible set of choices? For example, suppose that a set of objects can be coloured based on a number of different properties (size, positions, rotation, etc.) I'm looking for a way to switch between these very easily, without the need to do much rewiring.
Thank you in advance for any replies / useful comments, even general ones on how to easily structure a large Grasshopper program/network.…
at 0.85m above the floor.
I copy paste from the Appendix E:Rights to Light of the book "Paul Littlefair, Site Layout Planning for Daylight and Sunlight, A good practice, BRE Press, p.60" which is the primary guide for evaluating the impact of new construction to the Rights to Light of the existing adjustment buildings:
"The accepted way of calculating the loss of light is to compute the sky factor at a series of points on the working plane. In dwellings, the working plane height is usually taken to be 0.85 m (two feet nine inches). The sky factor is the ratio of the illuminance directly received from a uniform sky at the point indoors, to the illuminance outdoors under an unobstructed hemisphere of this sky. No allowance is made for glass losses or light blocked by glazed bars and (usually) window frames; nor is reflected light included, either from interior surfaces or obstructions outside. Thus the sky factor is not the same as the CIE daylight factor (see Appendix C). The sky factor is often calculated using a Waldram diagram, but this is a different Waldram diagram to Figure B1 in Appendix B, which should not be used for this purpose."
Thought couldn't find the specific Waldram diagram for this case from the references, I assume contemporary analytical tools should exist to calculate it.
I used your Vertical Sky Component process and culled the mesh faces lower than 0.2% but I believe because of they type of the radiance analysis as you have explained it before (stochastic method) it doesn't create one continuous edge, as you can see in the attached image.
Thanks,
Dimitris…
nowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities. The Call for Clusters is now open to proposals which respond in innovative ways to this year's challenge.
Deadline: September 19 2011
More information can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=129&Itemid=146
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information.Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities.sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org…
13;2} ... 20.{13;12}
21. {21;0}22. {21;1}23. {21;2} ... 41. {21;20}
42. {34;0}43. {34;1}44. {34;2} ... 75. {34;33}
76. {55;0}77. {55;1} ... ....
I want to grab the first 8 [0-7], the next 13[8-20], the next 21[21-42] etc
so i have the (known fibonacci seq) list of numbers on the left here:
C S
8 0
13 8
21 21
34 42
55 76
89 131
144 220
233 364
and i need the list on the right, so that i can select items using a Series (N=1 and S and C from the list above) and a List Item component.
the simple question is:
is there a component that can take a list and accumulate it in this way that I need?
if not, is there anyone that can point me to a simple relevant VB example so i could easily adapt it?
many thanks,
gotjosh…
umbrella of Urban Heat Island (UHI) and I am going to try to separate them out in order to give you a sense of the current capabilities in LB+HB.
1) UHI as defined as a recorded elevated air temperature in an urban area:
If you have access to epw files for both an urban area and a rural area, you can use Ladybug to visualize and deeply explore the differences between the two weather files. Ladybug is primarily a tool for weather file visualization and analysis and it can be very helpful for understanding the consequences of UHI on strategies for buildings or on comfort. This said, if you do not have both rural and urban recorded weather data or you want to generate your own weather files based on criteria about urban areas (as it sounds like you want to do), this definition might not be so helpful.
2) UHI defined by air elevated air temperature but viewed as a computer model-able phenomenon resulting primarily from urban canyon geometry, building materials, and (to a lesser degree) anthropogenic heat:
This definition seems to fit more with they type of thing that you are looking for but it is unfortunately very difficult and computationally intensive such that we do not currently have anything within Ladybug to do this right now. I can say that the state-of-the art for this type of modeling is an application called Town Energy Budget (TEB) and this is what all of the advanced UHI researches that I know use (http://www.cnrm.meteo.fr/surfex/spip.php?article7). Unfortunately for those trying to use it in professional practice, it can take a while to get comfortable with it and it currently runs exclusively on Linux (this does mean that it is open source, though, and that you can really get deep into the assumptions of the model). A couple years ago, a peer of mine translated almost all of TEB into Matlab language making it possible to run it on Windows if you have Matlab. He wrapped everything together into a tool called the Urban Weather Generator (UWG), which can take an epw file of a rural area and warp it to an urban area based on inputs that you give of building height, materials, vegetation, anthropogenic heat, etc. I would recommend looking into this for your project, although, bear in mind that is it not open source like the original TEB tool and that you may need to get a (very expensive) copy of MATLAB (http://urbanmicroclimate.scripts.mit.edu/uwg.php).
3) UHI as defined by a thermal satellite image of an urban area depicting an elevated average radiant environment that reaches a maximum a the city center and changes by land use:
This is the definition of UHI that I am most familiar with and was the basis of much of my past research. I feel that it is also a definition of UHI that is a bit more in line with where a lot of contemporary UHI research is headed, which is away from the notion of UHI as a macro-scale meteorological phenomena that is averaged as an air temperature over a huge area towards one that accepts that different land uses have different microclimates and (importantly) different radiant environments. While the air temperature difference between urban and rural areas usually does not change more than 1-4 C, the radiant environment can be very different (on the order of 10-15 C differences). The best way to understand UHI in this context is with Thermal satellite images, for which there is ha huge database of publicly available data on NASA's glovis website (http://glovis.usgs.gov/) or their ECHO website (http://reverb.echo.nasa.gov/reverb/#utf8=%E2%9C%93&spatial_map=satellite&spatial_type=rectangle). I tend to use thermal data from LANDSAT 5-8 and ASTER satellites in my research. Unfortunately, there is a lot f bad data with a lot of cloud cover mixed in with the really good stuff and it can take some time to find good images. Also, there aren't too many programs that read the GeoTiff file format that you download the data as. I know that ArcGIS will read it, a program called ENVI will read it (I think that the open source QGIS can also red it). I have plans to write a set of components to bring this type of data into Rhino and GH (I may get to it a few months down the line).
4) UHI as a computer model-able notion of "Urban Microclimate" with consideration of local differences and the local radiant environment:
This is where a lot of my research has lead and, thankfully, is an area that Honeybee can help you out a lot with. EnergyPlus simulations can output information on outside building surface temperatures and these can be very helpful in helping get a sense of the radiant environment around individual buildings. Right now, I am focusing just on using this data to fully model the indoor environments of buildings as you see in this video:
https://www.youtube.com/watch?v=fNylb42FPIc&list=UUc6HWbF4UtdKdjbZ2tvwiCQ
I have plans to move this methodology to the outdoors once I complete this initial application to the indoors. For now, you can use the "Surface result reader" and the "color surfaces based on EP result" components to get a sense of variation in the outside temperature of your buildings.
I hope that this helped,
-Chris
…
greatly appreciate it!!
You can write the number of the question and write your answer next to it, example:
1) a
2) c
3) a) Washington University in St. Louis
4) 2 weeks (1week+1week shipping)
5) 130
6) b
7) b
The survey questions are as follows:
1)
Did you 3D print before?
5)
How much did it cost (in dollars)?
a.
Yes, for a school project
a.
Between 20 & 50
b.
Yes, for a personal project
b.
Between 50 & 80
c.
Between 80 & 120
2)
Print size
d.
Please specify if otherwise: _____ dollars
a.
Between 2 & 6 cubic inches
b.
Between 6 & 12 cubic inches
6)
Do you think the price was expensive?
c.
Between 12 & 20 cubic inches
a.
Not at all
d.
Please specify if otherwise: ____cubic inches
b.
A little bit expensive
c.
Very expensive
3)
Where did you print your object?
a.
School
7)
Were you satisfied with the printed object?
b.
Outside school: _________________
a.
Yes, it was a great print without problems
b.
Not bad, some issues
4)
How long did it take to print?
c.
I was not satisfied, very bad quality
a.
___ days
b.
___ weeks
Thank you very much to all!!
PS: If you did many 3D prints, you can post multiple answers.
Wassef…
H are automated by using them as an ActiveX, the C# script object fails on the simplest tasks. That is, when initiating Rhino and GH externally (as by the following C# code):
Rhino5Application rhino_app = new Rhino5Application();
dynamic grasshopper = newRhino.rhino_app.GetPlugInObject("b45a29b1-4343-4035-989e-044e8580d9cf", "00000000-0000-0000-0000-000000000000") as dynamic;
The following very simple C# script component fails because it cant cast its input:
The c# code at the component is only:
Line 89 is simply casting of the input. Clearly, this makes the usage of C# component, under automation, impossible which is a major loss.
As said, when initiating Rhino and GH manually , all works well as in the following:
Any ideas why it misbehaves under automation (as an Active X ) ?
I added the gh file of this example.…
whole design intent, but this is what Inventor is good at. The way it packages bits of 'scripted' components into 'little models' that can be stored and re-assembled is central to MCAD working.
The Inventor model shown is almost 5 years old. We don't model like that any more, however it does offer a good idea of general MCAD modeling approaches.
iParts is useful in certain situations, it could've been useful in the above model, its usefulness is often in function of the quantity of variants/configurations.
So much is scripted in GH, maybe it should also be possible to script/define/constrain/assist the placement/gluing of the results?
...
Starting point: I think we are talking across purposes. AFAIK, the solving sequence of GH's scripted components is fixed. It won't do circular dependencies... without a fight. The inter-component dependencies not 'managed' like constraints solvers do for MCAD apps.
Components and assemblies are individual files in MCAD.
Placement of these within assemblies in MCAD is a product of matrix transforms and persistent constraints. There is no bi-directional link, the link is unidirectional (downflow only), because of the use of proxies.
Consequently, scripting the placement of components is irrelevant in GH, unless you decide that each component needs to be contained in its own separate file.
This also brings up the point that generating components and assemblies in MCAD is not as straightforward. In iParts and iAssemblies, each configuration needs to be generated as a "child" (the individual file needs to be created for each child) before those children can be used elsewhere.
You notice the dilemma, if you generate 100 parts, and then you realize you only need 20, you've created 80 extra parts which you have no need for, thus generating wasteful data that may cause file management issues later on.
GH remains in a transient world, and when you decide to bake geometry (if you need to at all), you can do that in one Rhino file, and save it as the state of the design at that given moment. Very convenient for design, though unacceptable for most non-digital manufacturing methods, which greatly limits Rhino's use for manufacturing unless you combine it with an MCAD app.
One of the reasons why the distributed file approach makes perfect sense in MCAD, is that in industry you deal with a finite set of objects. Generative tools are usually not a requirement. Most mechanical engineers, product engineers and machinists would never have any use for that.
The other thing that MCAD apps like Inventor have, is the 'structured' interface that offers up all that setting out information like the coordinate systems, work planes, parameters etc in a concise fashion in the 'history tree'. This will translate into user speed. GH's canvas is a bit more freeform. I suppose the info is all there and linked, so a bit of re-jigging is easy. Also, see how T-Flex can even embed sliders and other parameter input boxes into the model itself. Pretty handy/fast to understand, which also means more speed.
True. As long as you keep the browser pane/specification tree organized and easy to query.
:)
Would love to understand what you did by sketching.
I'll start by showing what was done years ago in the Inventor model, and then share with you what I did in GH, but in another post.
Let's use one of the beams as an example:
We can isolate this component for clarity.
Notice that I've highlighted the sectional sketch with dimensions, and the point of reference, which is in relation to the CL of the column which the beam bears on. The orientation and location of the beam is already set by underlying geometry.
Here's a perspective view of the same:
The extent of the beam was also driven by reference geometry, 2 planes offset from the beam's XY plane, driven by parameters from another underlying file which serves as a parameter container:
Reference axes and points are present for all other components, here are some of them:
It starts getting cluttered if you see the reference planes as well:
Is I mentioned earlier, over time we've found better ways to define and associate geometry, parameters, manage design change, improving the efficiency of parametric models. But this model is a fair representation of a basic modeling approach, and since an Inventor-GH comparison is like comparing apples and oranges anyways, this model can be used to understand the differences and similarities, for those interested.
I haven't even gotten to your latest post yet, I will eventually.…
Added by Santiago Diaz at 10:36am on February 26, 2011
he picture (4).
Previously, I had a problem with generating intersections between the two directions of the beams, but a colleague helped me by extending beams, so there was no problem with lines of intersection. But this solution has generated curl (5) at the highest vertex geometry, which I ignored in order to repair it before printing, perhaps this mean my problem with my beam spread properly. Only when the beams is 19, does not jump no problem, but I still can not distribute them properly.
(1)
(2)
(3)
(4)
(5)
I tried to show as simply as possible by removing or signing my code in GHX file.
Thank you in advance for your help
…