ve jewelry design course teaching Rhino, Grasshopper, Keyshot and 3D printing in collaboration with mything and ShapeDiver. Taught by Eva Blšáková - Zaha Hadid Studio Vienna Andrei PAdure - DesignMorphine / Digital Matters Apply Now and view details at: www.designmorphine.com/workshop/future/algorithmic-accessories-v3/ Follow us on Facebook: https://www.facebook.com/designmorphine and Instagram: https://www.instagram.com/designmorphine/…
e has a sharp break
2) The Curvature "flips"
The curvature graph component creates exactly what I need, but unfortunately it only visualizes the new curve (lets call this c1), without actually making it usable. If it were usable, I could just test for curve-curve intersections, and discontinuities in (c1). I have more or less replicated the behavior of the curvature graph component, except that my imitation is too smooth (lets call my imitation curve c2). I attached two images to demonstrate what I mean.
Is there a way to get exactly what the Curvature graph makes? How is it creating c1? Is it just a much larger sampling of points? Or does it somehow operate (calculus?) on the underlying formula of the curve (c0)?
Any guidance is hugely appreciated. …
Added by Matthew Breau at 11:37am on August 14, 2017
t/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #1 Foam::sigFpe::sigHandler(int) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #2 ? in "/lib64/libc.so.6" #3 Foam::multiply(Foam::Field<double>&, Foam::UList<double> const&, Foam::UList<double> const&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #4 Foam::tmp<Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> > Foam::operator*<Foam::fvPatchField, Foam::volMesh>(Foam::tmp<Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> > const&, Foam::GeometricField<double, Foam::fvPatchField, Foam::volMesh> const&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libturbulenceModels.so" #5 Foam::RASModels::kEpsilon<Foam::IncompressibleTurbulenceModel<Foam::transportModel> >::correct() in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libincompressibleTurbulenceModels.so" #6 ? in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam" #7 __libc_start_main in "/lib64/libc.so.6" #8 ? in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam"PLease let me know if you have an idea to solve this issue yet.Kind Regards,Olivier…
S!! I could save a lot of time if i did.
I recommend to add the install OF Readme to the recommendations thread. Specially people need to pay attention to the prerequisites (virtualization). Second of all, in case you uninstall and reinstall, before the later, be sure you delete the c:\users\YOUR_USER_NAME\.docker and .VirtualBox. It took me 3 installations and 2 uninstalls to make it work.
Now i have a question not related to the thread. Once i get the results, how can i use them without running again. This is a very dumb question, but i don't see the right component and input to do so.
And another thing. It is me or after the simulation is done (in the BF_simpleFoam) the GH canvas is behaving slowish? You can sense it pretty much.
Hagit: Not stuck :-). It is working. Tomorrow i'll try the outdoor example, which i see is your case.
Thanks,
-A.…
This definition is designed for an outdoor study (an indoor example will follow shortly). It also includes a hopefully more user friendly UI that allows the user to set all the necessary inputs for the simulation and run the case without using the actual GH definition.
To use this example to its full extent, along with Butterfly (details on installations can be found here https://github.com/mostaphaRoudsari/Butterfly/wiki/Getting-Started-with-butterfly) you will also need the HumanUI tools (http://www.food4rhino.com/project/human-ui?ufh). However, HUI isn't necessary if you are only interested in the BF part of the definition which will still run.
Butterfly, and the example itself, is still a work in progress. I hope it can inspire people to get involved, test things out, and help it improve!
Kind regards,
Theodore.
P.S.: Add the path of the attached butterfly logo's location in your computer in the definition for a more buggy feeling :)
…
ty lots as extrusions with their height depending on perimeter length. Then I added a 'Cull Duplicates' group to avoid properties that had duplicate 'Area' centroid points. That reduced the number of properties from 364 down to 331, though five of those have 'Area' values between 88 and 205, ten have values less than 500 while the average is ~1.3 million!
So the data is still suspect. Some appear to be nested inside of others? But using those 331 properties, I now find 32 that intersect the 'Zoning Districts'. But that's not the same as a list of properties that span two or more 'Zoning Districts'... Not having fun anymore. :)
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Added by Joseph Oster at 10:40am on January 14, 2016
ts. Ideally, I'd like to set the exact number of points populating the region, ie 211 in GH = 211 visible in rhino.
(I was able to achieve the exact number of points using populate2d instead of sdivide, but could only get this to work with a simple rectangular region)
2) After I have exactly 211 points, I'd like to populate each of the points with a block made in rhino (for example: the stick figure man seen in the view)
(One idea is that I build a dummy geometry and replace later with my block in rhino. But how do I make this change universally over the 211 points?)
…
m
-Area of blue line: min. 80% of the rectangel a x b
-Max. hight h of the top point: h,max = a
-Min. Volume between rectangel a x b and membrane: 500 m3
Can anyone help me?…
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r).
http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_13045.ht...
2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).
3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.
4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).…