curves were generated eariler in the grasshopper script and when connect them to the note pad thing I see in the top right corner (0;0;0) for the last two curves when I do the same thing I see (0;0;0;0;0). Any thoughts or suggestions?…
hey, i need help adding lists in outer branches together in a semi complex tree structure-i need to add the {?;?;0}, {?;?;1}, {?;?;2} lists of boleans together. hope someone can help me,bestjens
i have this 3 list outputs and i wanna make curves from each one's same number, like all 0's is a cure, and all 1's is another and goes on. anyone to show me?
eone would know how to group each data position from each branch ... meaning, for instance, that I have a list of data with 3 branches, each branch containing 28 data instances (see attached image). Now, how would I get the (0;0)+(1;0)+(2;0) to be grouped in a new branch, as well as (0;1)+(1;1)+(2;1) and so on?
Also, I need for the setup to able to take in variables, so that the 3 branches might change to 6, and the 28 data instances might to change to anything between 10 and 100.
Thanks in advance,
/Claus
…
le data bundle to hand it to hoopsnake (using the entwine - and tree explode command) Now I am facing a big Problem: Hoopsnake somehow doesn't accept and process the tree structure in the D* input correctly. As you can see in the picture below, the output "A" shows a structure of {0;0} N = 3 {0;1} N = 3 but the mouseover on the input "D*" in hoopsnake shows a different structure {0;0} N = 4 {0;1} N = 2 There are no commands or anything inbetween. Has anyone of you faced similar issues and maybe knows how to deal with it??? Is it a bug or am I doing something wrong? Any help would be greatly appreciated Cheers, Benjamin Edit:btw, the problem also occurs when i don't use the data delay command. So that's not the problem …
,4)...(8,9,10) within each branch, basically what I want is after the operation, each existing branch will have 9 new branches with three items in each new branch.
From:
{0;0;0}
0
...
10
{0;0;1}
0
...
10
...
To:
{0;0;0;0}
0
1
2
{0;0;0;1}
0
1
2
...
{0;0;0;9}
0
1
2
{0;0;1;0}
0
1
2
{0;0;1;1}
0
1
2
...
{0;0;1;9}
0
1
2
...
Thanks!
…
Added by Junfeng Wang at 9:56pm on December 26, 2013