and visualizing data for ENVI-Met 4 software. ENVI-met is a cutting edge software used to analyse microclimate interactions in urban environment. Tens of different analysis types can be performed on the chosen building context. From Mean radiant temperature and local Wind speed to CO2 concentration and Pollutant dispersion in the air. To generate the building context for Ladybug ENVI-met components, Antonello used Gismo:
An example similar to results in upper screenshots has been been attached below. To run it, Gismo, Ladybug and Human plugins need to be installed. To perform the ENVI-met analysis, download ENVI-met 4 Basic for free, and install it. Steps in the .gh example file have been labelled from 1 to 11. They mostly consist of just setting a boolean toggle to True. An exception to this are steps 6 (set the folder path of your ENVI-met application install folder), and 8 (running the ENVI-met simulation). Step 8 has been explained in detail in the photo attached below (step8.jpg). Special thanks to Antonello for developing and guidance on ENVI-met application and components! Post questions below if you have any issues!…
Added by djordje to Gismo at 11:30am on March 25, 2017
tic systems and iterated function systems.
https://www.food4rhino.com/app/chimpanzee
https://matousstieber.wordpress.com/
#chimpanzee3d
I would appreciate any feedback, suggestions or reports of bugs. Please email me at matous.stieber@outlook.com.
To install:
Delete any previous versions of Chimpanzee you have installed
In Grasshopper, choose File > Special Folders > Components folder > Unblocked the files
Restart Rhino and Grasshopper
Chimpanzee changelog
Aug 31, 2019 - Chimpanzee 0.2.
Update to add 38 new components including hyperchaotic systems, maps and strange attractors. Additional features and options added including exponent input to Mandelbrot Set and Burning Ship.
Nov 11, 2018 - Chimpanzee 0.1
initial release
Further development may include Mandelbulb, Quaternion Julia Set, etc.
…
nd me to kill him but give him my regards anyway) is still around in BirdAir Italy ... talk with him.
3. Hope that you understand that designing the "details" means some decent MCAD app + FEA + this + that. "Fusing" this with some abstract graphic editor like GH ... is ... er ... impossible (in real-life, you know, he he ). Generative Components on the other hand may qualify but requires a lot of time in order to fully master it (approx 2-4 years).
4. FormFinder ... well ... that's utterly Academic but on the other hand ... (good luck).
http://www.formfinder.at/main/software/team/
5. http://tecno.upc.edu/cotens/software.htm
6. This is the second best (after the BirdAir internal stuff) but costs an arm and a leg
http://www.ndnsoftware.com/
7. This is a !%$!%$ in the !%$%!$:
http://www.sofistik.com/no_cache/loesungen/fem/leichte-tragwerke/
My realistic (low cost) advise:
use K1/2 (especially if you are after "parametric" exploitation(s)) ... and then diversify tasks: stuff for the structural department, stuff for whom claims that he can(?) design the "details" ... whilst be in a constant contact with the membrane provider (and in fact: the contractor for doing the real thing as well)
…
y to heaven (or hell) is full of pain,frustration and tears. In plain English: if you are not totally committed (and willing to pay the heavy price) ... well ... what about forgetting all that freaky stuff? (the best option, trust me)
Note: 99% of beginners dream to learn programing in order to make geometry. But the truth is that this is the least (and rather the most insignificant) that you can achieve especially when working in teams with lot's of CAD/MCAD apps (and verticals) in the practice of tomorrow (bad news: tomorrow is already yesterday).
Anyway: How to go to Hell in just 123 easy steps
Step 1: get the cookiesThe bible PlanA: C# In depth (Jon Skeet).The bible PlanB: C# Step by step (John Sharp).The bible PlanC: C# 5.0 (J/B Albahari) > my favoriteThe reference: C# Language specs ECMA-334The candidates:C# Fundamentals (Nakov/Kolev & Co)C# Head First (Stellman/Greene)C# Language (Jones)Step 2: read the cookies (computer OFF)Step 3: re-read the cookies (computer OFF)...
Step 122: re-read the cookies (computer OFF)Step 123: Open computer > burn computer > computers are a bad thing (not to mention the Skynet trivial thingy).May The Force (the Dark Option) be with you.
…
->Components Folder" folder.
In that case download it from food4rhino.
OR
2) There is, but it has been blocked.
In that case:Right click on the ghpython.gha file, and choose "Properties". If there is an "Unblock" button click on it, and then click on "OK". If there is no "Unblock" button, just click on "OK".
After completion of either of these two steps, close Rhino and Grasshopper, and run them again.
Let us know if worked.
On creation of buildings: Gismo will generate 3d buildings by extracting the height or number of stories data from .osm file.
The user itself does not need to do this manually.…
Added by djordje to Gismo at 12:56pm on February 7, 2018
file. A TSpline made thing in fact.
2. This atroci ... er ... hmm ... I mean unspeakable beauty uses an exo-skeletal load bearing structure hence is THAT big (BTW: Apparently nobody knows what thermal bridge is nor thermal expansion nor vapor condensation ... but these are "minor" details these holly blob days, he he).
3. 2 means that some nodes of that "grid" MUST "meet" floors in order to support them and (hopefully) withstand some seismic forces. BTW: A Richter scale 9 (for an hour) is all what this building actually needs (that's acid "humor").
4. The "smarter" way to do this is to spread "some" (i.e a lot) random points (Note: David's algo yields "evenly-spaced-points" within the limits of the possible) on the guide blob (a polysurface in fact).
5. Then ... you need some algo that tests proximity AND "adjusts" the Z in order to have some node points "co-planar" (Z) with the floors.
6. Then you triangulate all that stuff (the points, that is) using some decent Ball Pivot Algorithm (NOT Delauney) and you get a triangulated mesh that "engulfs" the guide blob. If you want some quads (as shown) this is also possible.
7. So you have edges ... i.e poly lines (per mesh face) and if you offset them ... you have "drilling" profiles that you must use against a second guide "thickened" blob for creating a continuously smooth exo-skeletal LBS (as shown). Of course Rhino (being a surface modeller) could require years to do this solid difference opp (or an eternity).
8. Rounding the "lips" of that LBS Brep is out of question with Rhino or GH (but it can been done very easily using other apps). Then you must "split" the Brep (in modules? in nodes + "rodes"? you tell me) in order to make it in real-life (what about forgetting all that?, he he).
9. Then, there's the glazing thingy that is made via quads meaning planarity. This is achievable with Kangaroo2 but is a bit tricky.
Moral: WHAT a gigantic pile of worms is this thread of yours...
more soon.
…
思った感じになりません。
balls の代わりにplanarカーブを直接入れてみましたがエラーが出ます。
ファンクションにしてみたところ、forループので作った数値が反映されていません。
ファンクションのインスタンス?を出力していないと思い上記のようにしましたがエラーが出てしまいます。
以上の事から自分の認識が正しいのかよくわからなくなりました・・・
python自体の深いところをわかっているわけではないので余計こんがらがりました。
そこで、for b in ballsはどのような条件または使い方であれば使えるのでしょうか?
そして、上記のように別のオブジェクトに対しての使い方はどのようにすればできるのでしょうか?
2:同じファンクション内のdist = rs.Distance(self.pos,b.pos)についてですが
この文章も for b in balls によってbはBallのインスタンスであると定義?されたためb.posがbの位置であると分かるのでしょうか?
pythonは定義しなくても動いてしまうのでどのような時に使えるのか文章見ただけではよくわかりません・・・
大変細かいことかもしれませんが、よりpythonをしっかりと理解するためにも、どなたかわかる方ご教授いただけると幸いです。…
discussions during this period.
The major topics discussed for GH2 during this period will be:
Documentation/Help
GHA/Cluster/VB/C# App-Store
Localization (i.e. languages other than English)
Constraint Engine implementation
Improved VB/C#/Python development tools
Multi-threading the solver
Building a Mac version
If you feel something important was left out, please let us know here. Note that incremental improvements and bug-fixes are not worth discussion as we'll try and get around to them no matter what. Topics on this list have to fit the "Are we going to try and do X?" format.
--
David Rutten
david@mcneel.com
Tirol, Austria…
Added by David Rutten at 4:07am on October 11, 2013
r.
Jon has already done some very interesting stuff with regard decomposing matters using IFC schema (I'm not a strong admirer of any schema policy mind - for a variety of reasons).
Now the chaotic case:
1. This is deliberately fuzzy, faulty and chaotic in order to indicate the need (at least IMHO) for a next step with regard handling and visualizing (on a per individual data item basis, not on a per branch basis) data trees.
2. Why this Tree Manager future thing could boost GH up to an unseen level? Exploit the PDF attached - use Saved views and/or the Model Tree "decomposer" (file is greatly reduced in detail - only 1 out of 5 floors shown, no envelope stuff, stripped out of everything actually etc etc etc). Among a variety of things observe that there's transformations that are "selectively" applied whilst various components remain intact (in other words: invite existed "static" objects into the smart chaos) - this means that we need a far better control VS the series (of various type of data) that outline the solution of similar things.
3. What could/should do such a "visual" Tree Manager? Could he function within the existed "one Canvas for all things" environment? Do we need N "sub-canvas" (kinda the Views in any CAD app these days) to handle and visualize complex tree operations? Do we need control on a per data item basis? Do we need a re-mapper of a totally different kind? Do we need a Bake Manager? Do we need a Scenario (parameter combos stored etc) Manager?
Let's the debate begin
Best, Peter
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imply lets you communicate with the chip in real time with other peripherals. In my case, I'm using the Xbox Kinect to read visual movements, assign a point ID to something like the left and right hand, translate its x-coordinate into a number, and have that number move a robotic arm servo. Sorry if this sounds like your upcoming robotic apocalypse.
My problem is that because my hand is always moving, it is continually reading the data in real time and crashing Arduino because it is continually processing the rotational distance (in degrees between 0-179). For example, if my hand was moving from 1 to 50 degrees, it's computing 1, 2, 3, 4, 5, 6, ..etc instead of 1 and 50 as two separate states.
Is there a way to have a component refresh its value in a certain interval? This would mean it could read my hand at different intervals and print a value at timed increments instead of doing it all in real time. A simple practice exercise would be to create a random component and have the component refresh so that every 1 second or so it would produce a different number. The app is essentially refreshing. I thought the Timer component worked, but I misunderstood what it's used for, and I don't think it does what I intend it to do.
I've attached some pictures to show what I'm attempting.
And a file to recreate the problem with a different instance.
Thanks so much for your help! …