ith the input parameter: segment number of the polygon.the geometric scaffolding that the picture below showsis made by an increment of 4 and 8 in the input parameter:segment number of the polygon. so when i change this parameter,i must choose the points for the ellipses again.I do not want to seem ungrateful. i have again learned something from you. hope it goes on.thanks a lot.
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ts (that should make whole structure rigid body, right?).
Questions
1
In KarambaManual there is component called "BeamJoint" but i dont have it is it available only in pro version?
2
Is there other method form makeing my structure rigid body?
3
Should all lines be flatter before going to "LineToBeam" component. Unfortunately my system crash when i try to do that
Best,
karol…
guess this is just a rectangle you are starting with and, if I read your intentions correctly, you want to start with a box and be able to move its top vertices independently in x,y and z and also rotate them altogether (this seems a bit unnecessary since you already control each vertex independently but ok).
Starting from the beginning of your definition: You don't need to actually create the brep and then extract the vertices and move them and then re-create it. Instead you can just get the bottom vertices from the [Boundary curve], using [Discontinuity] and move them by a vectorZ equal to [Building Height]:
Next you want to create four vectors and move the four vertices. The only thing that could help reduce components here is to merge the four vectors into one list (since you already have the vertices in a list):
Then you can add the rotation just like you did in your definition:
and finally you can create the twisted box. At this point you have 2 lists of 4 points each. Like you did in your definition, you have to use a [List Item] component to get each vertex but instead of using 4 components you can use just one and create more outputs by zooming in and clicking the (+) icon at the bottom:
and you finally have this:
Hope this helps
ps. the reason you were getting 3 breps is because you were creating 3 seperate vectors (x,y,z) instead of one, so you were actually moving each vertex 3 times.
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hi everyone
i have tree geometries with tree names (1,2,and 3). and i have 8 cells, for example. i want to move the geometries to the cells with the same name.
i appreciate for any help.1.3dm
1.gh
orrespond to the indexes of the initial rectangles (I markede them in the photo bellow).An empty branch will be added if a certain rectangle does not intersect with the others (like in case of rectangle "4"):
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et is run time error. (insuficent curve profile)
At the begining (when i had circle in the middle) i thought problem may be number of points in each curve but it in not working either.
Please give me a hint how to make loft working ( curve profile suficent)
best,
karol
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om frame -5 till frame -10 a frame spacing of 100mm is used,
etc.
Frame 0 is located on X=0 mm
Frame -5 will be on X=-500 mm
Frame -6 will be on X=(X of frame -5) -25 = -525 mm
Frame -11 wil be on X= ((X of frame -10) -10 = ?? mm
etc.
Cheers,
Bas…