square units. Then you have an integral number of fragments on each side. This means that if all fragments need to have the same surface area, you can only have the following possibilities for side A:
1 fragment = 100 square units
2 fragments = 50 square units each
3 fragments = 33⅓ square units each
4 fragments = 25 square units each
5 fragments = 20 " "
6 fragments = 16⅔ " "
etc.
For side B, the numbers are mostly different
1 fragment = 300 unit²
2 fragments = 150 unit²
3 fragments = 100 unit²
4 fragments = 75 unit²
For side C they are different still. Unless you join fragments across on both sides of the edges of the box, I very much doubt you'll be able to pull this off.
The solution I attached will create fragments as identical as possible, but it's a very boring outcome...
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
normal vectors in 3 parts by rules shown in the attached image. I just don’t know how to do it in GH. In the following example I show a sphere detached to xy , xz and yz like faces .…
I went with 3 blocks:
Create a bloc:
Defined color:
I create a randomized list (several possible method, here is jitter):
With Anemone plugin create an algo for move object:
Result:
Anaysis of result:
Animate random seed slider (0 to 10):
…
Added by Rémy Maurcot at 3:24am on November 27, 2014
which I understand analyses only 2 octave bands (500 Hz and 2 kHz) instead of the 8 bands (for which the STI component requires background noise.)
Or have I misunderstood this metric and the three values mean something else?
For reference / a minimal definition I have the open office example (gha and 3dm attached) which includes 20 receivers and the sti results show three values for each (see the image).
Thanks in advance Roly…
hat should happen to the diagonals if you have, let's say, 4 polygons and you set the [skip polygons] slider to 2?
...this...?
...or this...?
...or something else?…
he green curve in the below picture).
Here is the result of the "SrfSplit", I colored wrong results in different shade of red:
My questions:1- What should I call that ISO curve? (Starting ISO curve?)2- Is there any way to get rid of that ISO curve?…
s on the zones. Chris is the one who really knows about the component so I leave it to him.
2. I can't see the issue. The naming is consistent on my system. You need to help me with this to get it right! :|
Mostapha
…
s that I just can't quite figure out.
Zoom in of the lower left hand corner...
1. First off, I am not sure why two versions of the rectangles are showing, the original and the scaled versions from the image. This doesn't appear to be affecting my final results, so not a big deal, but would like to understand why there are two and get rid of the original rectangles if possible.
2. I would like to change the scaling factor of the the rectangles in the Y direction. They are currently scaling too small based on the image I provided. Is there a way to set a lower value minimum so that the rectangles are not quite so small. Please not that I am only wanting to scale the rectangles in the Y direction. I want the X to currently remain constant.
3. Lastly, I would like to offset the grid points in the y direction randomly so that the image does not seem so gridded. These should shift no more than 3/8 of the distance between the grid from the center point.
Desired Result:
Any help is greatly appreciated!…
Added by Josh Sawyer at 10:48am on September 17, 2017