square units. Then you have an integral number of fragments on each side. This means that if all fragments need to have the same surface area, you can only have the following possibilities for side A:
1 fragment = 100 square units
2 fragments = 50 square units each
3 fragments = 33⅓ square units each
4 fragments = 25 square units each
5 fragments = 20 " "
6 fragments = 16⅔ " "
etc.
For side B, the numbers are mostly different
1 fragment = 300 unit²
2 fragments = 150 unit²
3 fragments = 100 unit²
4 fragments = 75 unit²
For side C they are different still. Unless you join fragments across on both sides of the edges of the box, I very much doubt you'll be able to pull this off.
The solution I attached will create fragments as identical as possible, but it's a very boring outcome...
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
nly has unique lines and remove all the other lines that overlap with LIST A (so I end up with 50 unique lines)
Is there a way to achieve this? Thank you very much!!…
til you can harvest the data from your external process. The best way to achieve this probably requires nothing more advanced than a do loop which calls Thread.Sleep over and over again, probably with increasing delays:
Dim delay As Int32 = 50
Do
If (ExternalProcessComplete()) Then
Exit Do
End If
System.Threading.Thread.Sleep(delay)
delay = Math.Min(delay + 50, 1000)
Loop
If you know that your external process always takes at least 5 seconds you can of course start by sleeping for 5 seconds.
--
David Rutten
david@mcneel.com…
need at least 5 different panels with a random organization on the surface,it's not my case, because I have funny dimensions,but ideally could work on a square grid.
any idea?…
The 50ms limit I think is somehow ok...imagine huge definition refreshing every 50 ms... that equals 0 functionality. For light defs it would be fine to go faster than 50ms I suppose.…
them, say 50 tubes in a row of type1, then 50 tubes of type 2, and then I want to "blend" the junction, so that, for instance, the tubes might go:
1111111121122122122212222222222
I hope that explains it, I want a semi-random but progressive blend between them.
So I've been looking at sequences, and I think I can do it with some jitter and so on, but it seems onerous. Is there some easier approach that I'm missing (as is often the case)?
Maybe this is a case that is crying out for a script?
Thanks for any pointers.
Dave Johnson…
Added by Dave Johnson at 12:26pm on February 7, 2011