der has an icon associated with it instead of text. The sliders have been added to the same 'bundle', meaning they co-ordinate their layout so that the rail and the grips line up vertically.
(0:06) Numeric popup while dragging a knob.
(0:20) One of the states of the icon can be slaved to the slider value, thus resulting in an animated icon.
(0:30) A slider with named presets and snapping. Presets need not be spaced equally.
(0:40) Slider values can be incremented/decremented by the smallest possible amount using the [-] or [+] keys, or the arrow keys.
(0:53) Sliders can be snapped to the nearest preset using [.]
(1:01) Sliders can be set to the lowest/highest possible value using [Home] or [End]
(1:12) Zooming in increases the accuracy of a slider.…
Added by David Rutten at 10:35am on December 7, 2016
s because the geometry is too big for cuting in laser machine plotter, so I Want to separate this 5 segments, If you see the image 2.
I select the item number 3 that is in the midle and its all fine, but if u watch the image 3 when i select the Item 2 for example tooks segments for randomly :(.
Its like the curves are not in the same direction, i tried to flip them but no results, I tested the curve direction and it seems all ok. Look at this:
This is killing me T_T... any commentaries...…
resting make a challenge of games between all the community. Look here.
To all of us like games. There are many ways to make it, and isn't something that takes a long time. Essentially only need a good idea.
Therefore, if you want to participate, you will be subject to these rules:
1. You must publish the Grasshopper definition, without cluster with passwords. 2. Can not compete with a file already published. 3. May judge the whole community, but once finished the date of delivery and they must follow these bonuses:
- Playability. More entertaining, better.
- Originality. Classic, modern or new games adapted to Gh. - Divergence. Thinking differently, usual components used for other reasons. - Master. If you learn from its definition, reward it. - Simplicity. Not necessarily less components, rather a clear logic.
- Smoothness. Should be quick, no need to rent a supercomputer.
The deadline is November 30. From 1 to December 15, all we can score / value, with 3, 2 and 1 points to the first, second and third respectively. Who has the highest score on 16, wins the challenge.
Good luck! …
and 3d rapid prototyping using state of the art material simulation and optimisation. Participants will be guided through methods of advanced structural analysis and evolutionary algorithms implemented in Grasshopper, Karamba and Octopus in a 5 day workshop taught by Robert Vierlinger and Matthew Tam within the premises of the Academy of Fine Arts & Design in Bratislava, Slovakia. The workshop will cover the basics of setting up a karamba definition and more advanced form finding techniques with beams and shells through to preparing files for 3d printing and 2d documentation. For the Grasshopper newcomers there is a preparatory crash course on 20 July 2015 taught by Ján Pernecký. The workshop will be held entirely in English. VENUE Academy of Fine Arts and Design in Bratislava: VŠVU / AFAD, Hviezdoslavovo námestie 18, Bratislava, Slovakia ROOM 135 PRICING Early bird Student (until Jun 30, 2015) €320 Early bird Professional (until Jun 30, 2015) €380 Regular Student (from Jun 30, 2015) €400 Regular Professional (from Jun 30, 2015) €475 The fee covers only the tuition. Travel expenses, accommodation and food is to be covered by the participants. SCHEDULE Day 1 Lecture - Karamba in Projects from Competition to Construction Introduction to karamba - Setting up a basic karamba model Shells & Beams - Understanding the impact of load on geometries. Beams - Cross Section Optimization, Load Path Emergence Day 2 Extraction and Visualization of data from Karamba Complex Geometry - Processing of Free Forms for Karamba Force Flow - Understanding and Visualizing results on shells 3d Printing - Preparing geometries for rapid prototyping Day 3 Lecture - Form Finding in Karamba Isler Shells - Hanging Forms with karamba Shells - Shape Optimisation with Galapagos Trusses - Topology Optimization with Galapagos Columns - Positioning with Galapagos Multiobjective optimisation strategies with Octopus Day 4 Frequency Analysis & Non-Linear Analysis with Karamba Extraction and Visualization Part 2 BIS - Building Information Systems with karamba Day 5 Participant’s Examples and Topics Reviewing 3d Print Studies Large Complex Models Reviewing learn techniques and strategies Concluding lecture - public PARTNERS rese arch Academy of fine arts and design…
ly arrange the control components logically helps the management if the quantity of control components gets gross. That was one of the less desirable qualities of the previous control all the sliders; they were just simply listed. A good analogy for arrangement would be the dash board of a car. Different arrangements make them more workable. After all the people who naturally gravitate to GH are already visually oriented. I know I am.
Thanks for your sincere consideration of the proxy idea. I am sure what ever you decide will be spectacular.
Keep up the great work.
Stan…
Added by Stan Carroll at 1:48pm on January 15, 2011
() Sub Main()
' user input
Dim intHowManyTrees : intHowManyTrees = Rhino.GetInteger("how many trees is a forest",20,1,50) Dim intHowManyGenerations : intHowManyGenerations = Rhino.GetInteger("how many generations is a tree?",6,1,10) Dim dblForestLength : dblForestLength = Rhino.GetReal("was is the desired length of your forest",50) Dim dblForestWidth : dblForestWidth = Rhino.GetReal("was is the desired width of your forest",50) Dim dblInitLength : dblInitLength = Rhino.GetReal("was is the desired length of the first main Branch?",10) Dim ang : ang = Rhino.GetReal("angle of rotation", 30, 1, 180) Dim scale : scale = Rhino.GetReal("scale of branch", 0.9) 'loop for number of generations i 'ReDim arrgenerations (Ubound (intHowManyGenerations)) Dim layer_0 : layer_0 = Rhino.AddLayer("0") Dim i For i=0 To intHowManyTrees Dim arrSeed : arrSeed = Array(Rnd*dblForestLength, Rnd*dblForestWidth,0) Dim strLine : strLine = Rhino.AddLine(Array (arrSeed(0), arrSeed (1), arrSeed (2)+Rnd*3), Array(arrSeed(0), arrSeed(1),arrSeed(2)+Rnd*dblInitLength+3))
Call Rhino.ObjectLayer (strLine, "0" ) Call Rhino.ObjectName (strLine, i) Next Dim j,vec ReDim arrbranch (intHowManyGenerations) For i=1 To intHowManyGenerations 'select the elements arrbranch (i) = Rhino.ObjectsByLayer (i-1) Dim strBranch For j=0 To Ubound(arrBranch(i)) strBranch = arrBranch(i)(j) Dim strParentName : strParentName = Rhino.ObjectName(strBranch) ' get start and end points Dim arrStartPt : arrStartPt = Rhino.CurveStartPoint(strBranch) Dim arrEndPt : arrEndPt = Rhino.CurveEndPoint(strBranch)
' get a vector between start and end vec = Rhino.VectorCreate(arrEndPt, arrStartPt) ''''' vec(x,y,z)
' scale vector vec = Rhino.VectorScale(vec, scale)
' rotate vectors Dim arrPlane : arrPlane = Rhino.CurvePerpFrame (strBranch, Rhino.CurveDomain(strBranch)(1))
Dim arrRotAxis Dim layer layer = Rhino.AddLayer ( i )
arrRotAxis = arrPlane(Int(Rnd*3)) Dim vec1 : vec1 = Rhino.VectorRotate(vec, ang, arrRotAxis) ' add the vector to the end point Dim newEndPt : newEndPt = Rhino.VectorAdd(arrEndPt, vec1)
Dim line1: line1 = Rhino.AddLine(arrEndPt, newEndPt) Call Rhino.ObjectLayer (line1, i) Call Rhino.ObjectName(line1, strParentName)
If rnd<0.8 Then arrRotAxis = arrPlane(Int(Rnd*3)) Dim vec2 : vec2 = Rhino.VectorRotate(vec, -ang, arrRotAxis) Dim newEndPt2 : newEndPt2 = Rhino.VectorAdd(arrEndPt, vec2)
Dim line2: line2 = Rhino.AddLine(arrEndPt, newEndPt2) Call Rhino.ObjectLayer (line2, i) Call Rhino.ObjectName(line2, strParentName) End If
If rnd<0.2 Then arrRotAxis = arrPlane(Int(Rnd*3)) Dim vec3 : vec3 = Rhino.VectorRotate(vec, ang*(rnd-0.5)*2, arrRotAxis) Dim newEndPt3 : newEndPt3 = Rhino.VectorAdd(arrEndPt, vec3)
Dim line3: line3 = Rhino.AddLine(arrEndPt, newEndPt3) Call Rhino.ObjectLayer (line3, i) Call Rhino.ObjectName(line3, strParentName) End If Next Next End Sub
Any kind of help would be highly appreciated…
fault materials...6 RAD materials are loaded1. 2. Downloading OpenStudioMasterTemplate.idf to c:\ladybug\3. Loading EP construction library4. 206 material found in c:\ladybug\OpenStudioMasterTemplate.idf5. 30 windowmaterial found in c:\ladybug\OpenStudioMasterTemplate.idf6. 284 construction found in c:\ladybug\OpenStudioMasterTemplate.idf7. Loading EP schedules...8. The ScheduleTypeLimits: Fraction is already existed in the libaray.You need to rename this ScheduleTypeLimits.9. The ScheduleTypeLimits: Temperature 7 is already existed in the libaray.You need to rename this ScheduleTypeLimits.10. 21 scheduletypelimits found in c:\ladybug\OpenStudioMasterTemplate.idf11. 1370 schedule found in c:\ladybug\OpenStudioMasterTemplate.idf12. 13. 14. Hooohooho...Flying!!Vviiiiiiizzz...…
ecember 2017 from 18:30 until 20:30. We will have presentations from Heatherwick Studio and AKT II.
Please visit the following page for more details and registration: http://simplyrhino.co.uk/events/upcoming-events/grasshopper-uk-ugm-2017
Heatherwick studio will present two projects covering the topic of designing, making and collaborating through computational tools. Heatherwick’s Geometry and Computational Design team will go through the computational processes behind design and making in the studio concentrating on two projects, Vessel in New York with a focus on driving the geometry and Al Fayah Park in Abu Dhabi with a focus on Form Finding and working with collaborative tools.
AKT II's presentation will explore a series of examples where this new approach was experimented, tested and improved, the Al Fayah Park in collaboration with Heatherwick studio and the 2016 Serpentine Pavilion with BIG, and more.
We're looking forward to seeing you all again!
Many thanks,
Paul and Arthur
…
rsi giornalieri (livello base) dedicati a 4 diversi topic Rhinoceros - 8 febbraio Grasshopper - 16 febbraio Rhino cam - 8 marzo Stampa 3D - 9 marzo
tutor: Amleto Picerno Ceraso, Francesca Viglione, Gianpiero Picerno Ceraso.
. Arduino for interaction (livello base-medio) 15, 16 marzo Il workshop parte dalle basi della programmazione di arduino fino ad arrivare all’interazione tra un oggetto fisico ed un imput informativo tutor: Gianpiero Picerno Ceraso
. Grasshopper advanced: “Complex surface” (livello medio) - 18, 19, 20 marzo Il workshop ha come obiettivo lo sviluppo di superfici complesse rispondenti ad informazioni provenienti dall’ambiente. Il corso parte dalle nozioni di Grasshopper fino ad arrivare alla possibile realizzazione di un oggetto tramite le tecniche di fabbrizazione digitale. tutor: Amleto Picerno Ceraso nb: è richiesta una conoscenza base di Grasshopper
. Emotional design (livello alto) 23, 24, 25 marzo Il workshop verterà sull’acquisizione, registrazione e manipolazione di tali dati/emozioni tramite Grasshopper e il loro utilizzo per controllare i parametri del design di specifici oggetti che diventeranno quindi, essendo customizzanti con le specifiche emozioni dell’utente, istanze e memoria tattile di precise esperienze. tutor: Andrea Graziano nb: è richiesta una conoscenza base di Grasshopper
. Fabricated fashion (livello alto) 26, 27, 28, 29, 30 marzo Il tema del workshop verte sulle tecniche di progettazione digitale applicate al fashion. tutor: Luis e Elizabeth Fraguada nb: è richiesta una conoscenza base di Grasshopper
. Blender (livello alto) - 16, 17, 18 maggio tutor: Andrea Graziano
. Interaction design: Arduino + Grasshopper (livello medio) - 2, 3, 4 maggio Il corso ha l’obiettivo di indagare processi di interazione tra le persone e gli ambienti in cui vivono attraverso il responsive design. nb: è richiesta una conoscenza base di Grasshopper e Arduino. tutor: Amleto Picerno Ceraso del Mediterranean FabLab e Antonio Grillo del FabLab Napoli.
info su costi: http://www.medaarch.com/2765-il-nuovo-calendario-attivita-firmato-medaarch/
…
and parametric strategies which will lead to form finding and optimization through various parameters. Building morphology will be driven from local site conditions and to social behaviors. The computational approach enables designers and architects to overcome the imposition of a prefixed form in order to enhance performance-driven designs. Lectures on current mainstream and academic research, software tutorials and fabrication prototyping, will be integrated into the workshop, divided into three main parts. The workshop aims to provide participants with the new paradigm of architecture, urban parametric design process. Through parametric algorithms, participants will discover the benefits of variable connected systems to create mass customized duplicate processes by way of building element relationships.…