Create surface for wall (can be done manually)
2) Get vertical edge curve (can be done manually)
3) Divide curve randomly into 2" and 6" segments
4) Put a segment of predetermined length after each 2 or 6 inch segment (say 1/4") for reveals
5) get end points of segments
6) generate horizontal curves based on length of the surface's horizontal edge curve
7) split original surface with new curves
8) move reveals backward a certain distance opposite of original surfaces normal
9) extrude reveal curves backward the same distance so the 2" and 6" boards appear solid
I'm going for an effect similar to the boards in this image
…
lding is composed of 9 different segments, and each segment has a small gap between them (pic 4) so if I understood well, it is making one sector of 6 floors, and then replicating that sector (each with 6 floors) into 9 different sectors.I added degrees to the angle and specified the axis, this solved the funny torsion I was getting. (pic 5 )…
13 5 15 6 17 7 ... …
But it seems I have not been clear:
the input values (3,5,7,9,11,13) should be presented in the way of "number slider" parameter. So by increasing the value of the slider from minimum 3, to 5, 7, 9, 13, 15, 17... I should get an output numbers of 0,1,3,4,5,6,7...
So I if choose value 3 on the input "number slider", on the other end, I want 0 as an output.
Or if I choose value 5 on the input "number slider", I want 1 as an output, and so on.
Is this possible?…
Looks good, How can I then select those circles as a branch? For example,
I want to divide all the Radius 3 circles into 8 parts, all radius 9 into 6 parts etc.
Many Thanks for your help
is passable give different distance in list of point to delete
ex: point 1 - 30
point 2 - 20
point 3 - 10
...........
the point all in one list
i try a lot but didn't found the way ...