inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…
moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
nt to multiply the number of items in the list A, so at the end I will end up with the same number of elements in each lists.
e.g. (for branch 1 in list A I want to have two times the same curve, and the same for the branch 2 and so on )
List A (Data with 88 branches)
{0} N=1
{1} N=1
{2} N=1
{3} N=1...
List B (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
NEW List A (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
Any suggestions about how to do this?
Thank you,
Martha
…
tecture. Hochbau | University of Innsbruck . A simple random, but at the same time organised growth routine. 5 iterations for this image.
Link to the course here:
http://www.exparch.at/index.php?option=com_content&task=view&id=1054&Itemid=87
View full size...as per Pieter's suggestion…