e possible to change the component definition making possible to customize the number of outputs.Now Dispatch moves "true" values to A and "False" values to B
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8
D (Dispatch Pattern) -> True, False
OUTPUT:
A (List) -> 1, 3, 5, 7
B (List) -> 2, 4, 6, 8
Could it be possible/useful to modify it so it could dispatch items to several outputs, like:
INPUT:
L (List to work on) -> 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
D (Dispatch Pattern) -> A, B, C
OUTPUT:
A (List) -> 1, 4, 7, 0
B (List) -> 2, 5, 8
C (List) -> 3, 6, 9
maybe I'm missing something and there's already a component with this function... I have been searching on the forum for half afternoon, but can't find anything about it!
Thank you!…
om frame -5 till frame -10 a frame spacing of 100mm is used,
etc.
Frame 0 is located on X=0 mm
Frame -5 will be on X=-500 mm
Frame -6 will be on X=(X of frame -5) -25 = -525 mm
Frame -11 wil be on X= ((X of frame -10) -10 = ?? mm
etc.
Cheers,
Bas…
segments (ie. polylines)
2 = conic section (ie. arcs, circles, ellipses, parabolas, hyperbolas)
3 = standard freeform curve
5 = smoother freeform curve
The higher the degree, the less effect a single control-point has on the curve, but the further that weak effect reaches. Degree=5 curves are smoother, but it's also harder to add local details to it without adding a lot of control points. Rhino supports curves up to degree=11, but you almost never need more than 5.…
would like to group the paths based on their item count (n) values resulting in a tree which should look something like this:
{0;0} (3)
{0;1} (2)
{0;2} (2)
{0;3} (1)
in other words, all paths with 2 items are under one path, all with 6 items in another, and so on.
I feel that the pathmapper should be able to do this very easily but cannot figure out what the expression should be... I have tried searching the forum but have not had much luck!
Any ideas? Thanks a ton!…
ggle A
7. Toggle A
8. Toggle 2
9. Toggle 3
10. Toggle A
11. Toggle A
12. Toggle 3
I was thinking to use somehow slider and animate option....but without luck
Any idea would be appreciated…